What’s New in Patch 7.2?

Everything you’ll need to know, for the upcoming patch 7.2: Tomb of Sargeras.

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7.2

What’s new in patch 7.2?
World of Warcraft’s next patch is 7.2: Tomb of Sargeras; is introducing a new raid, new dungeon as well as bringing in its wake a plethora of changes to the game. It’s now hit the PTR and recieving regular updates, so here is a full preview of what you can expect when it launches in a few months time.
WoW Patch 7.2 release date
PTR began on the 8th of March, and a build has already made it out for all to see (before it was taken down for instability). Actual public release shouldn’t be expected for a good couple of months, as various aspects are still incomplete. My best guess would put it point in early April.
Patch 7.2 Class Changes.
Again since this is coming from PTR, numbers are obviously non-final. However, here’s what’s in testing at the moment.
Starting with the Death Knights
Death Knight:

All:
Wraith Walk:
Now stops your movement speed being decreased below 170% for the 3 sec. duration
Blood:
Death Grip:
Bonus threat generated increased to 400% from 200%.
Frost:
Over-powered:
Runic Power generated decreased to 3/6/9/12/15/18/21/24 from 3/6/10/13/16/20/24/28
Unholy:
Outbreak:
Disease damage increased to 7*(70% AP) from 7*(42% AP)

Demon Hunter:

Havoc:
No changes
Vengeance:
No changes

Druid:

All:
Thrash damage increased to 55.3% AP from 48.1%
Tree form no longer has a mana cost
Balance:
No changes
Feral:
No changes
Guardian:
Mangle:
Damage increased to 387% from 337%
Restoration:
No changes

Hunter:

Beast Mastery:
Binding Shot:
Now stuns players for less time.
Stomp:
Damage increased to [(1.18) * ((300% of Attack power)) * 1.4] from 1.35 final multiplier.
Marksmanship:
Black Arrow:
Focus cost decreased to 10 from 40.
Deadly Aim:
Critical Strike bonus decreased to 1.5% from 3%
Survival:
No changes

Mage:

All:
Shimmer:
Charges removed.
Arcane:
Mark of Aluneth:
Damage increased to 160% SP from 120%
Detonate damage increased to 20% of max mana from 15%
Now has 6 yard AOE
Fire:
Spells:
Dragon’s Breath:
Damage increased to 295% spell power from 250%
Fire Blast:
Damage increased to 188.8% spell power from 160%
Fireball:
Damage increased to 236% spell power from 200%
Flamestrike:
Damage increased to 271.4% spell power from 230%
Pyroblast:
Damage increased to 495.6% spell power from 420%
Scorch:
Damage increased to 70.8% spell power from 60%
Talents:
Cinderstorm
Damage increased to 76.7% spell power from 65%
Flame Patch
Damage increased to 29.5% spell power from 25%
Living Bomb
DOT damage increased to 118% spell power from 100%, explosion damage increased to 94.4% spell power from 80%
Meteor
Initial Damage increased to 1298% spell power from 1100%, ground damage increased to 41.3% spell power from 35%
Traits:
Cauterizing Blink:
Heal increased to 5% max HP from 2.5%
Phoenix’s Flames:
Damage increased to 389.4% spell power from 330%
Frost:
No changes

Monk:

All:
Chi Wave:
Now available to all specs.
Deals 86.7% AP.
Brewmaster:
No changes
Mistweaver:
Mistwalk:
Heal increased to 1680% AP from 420%
Talents:
Essence Font:
Now learned at level 58, increased from 55
Fortifying Brew:
New spell at level 55
“Turns your skin to stone, increasing your current and maximum health by 20%, and reducing damage taken by 20%.”
Windwalker:
Chi Burst damage calc changed to 412.5% attack power from previous formula.

Paladin:

Holy:
Knight of the Silver Hand:
Damage reduction decreased to 3/6/9/12/15/18/21/24% from 3/6/10/13/16/20/24/28%
Protection:
No changes
Retribution:
Judgement of Light:
Removed once-per-second limit.

Priest:

Discipline:
No changes
Holy:
No changes
Shadow:
No changes

Rogue:

Assassination:
Bag of Tricks:
Now also effects Rupture. 2.5% chance per combo point on that or Envenom.
Urge to Kill:
Energy generation changed to 60, plus an additional 60 over two seconds.
Outlaw:
Damage of Run Through, Ambush, Killing Spree, Death from Above, Cannonball Barrage, Pistol Shot, Saber Slash, Ghostly Strike and Between the Eyes increased by 4%.
Blunderbuss:
Damage decreased to (121% AP)*4 from *7.
Fatebringer:
Energy cost reduction decreased to 1/2/3/4/5/6/7/8 from 2/4/6/8/10/12/14/16
Subtlety:
No changes

Shaman:

Elemental:
Earth Elemental:
Now lasts indefinitely
Enhancement:
No changes
Restoration:
No changes

Warlock:

Affliction:
Reap Souls:
Now has a five second cooldown.
Demonology:
No changes
Destruction:
No changes

Warrior:

Arms:
Charge:
Now roots the target for 1 second.
Fury:
Charge:
Now roots the target for 1 second.
Protection:
Intercept:
Now roots the target for 1 second.
WoW Patch 7.2 New Raid – Tomb of Sargeras
While intricate testing is yet to start, WoW’s next raid was already announced at BlizzCon. We’ll delve into the deeps of the Tomb of Sargeras, fighting off evil avatars, demons, war machines and more on the way to victory. Here’s the boss list, and a little bit of info on each:

Goroth
A fel-infused and very unhappy Pit Lord, Goroth continuously gains infernal power before unleashing a wave of destruction that must be hid from. Naturally, he spends most of the rest of the time on fire.
The Demonic Inquisition, Atrigan and Belac
This pair of demon captors will continuously torment you and lock you in prison when you tell them to stop.
Harjatan the Bludger
The largest Naga in the world, surrounded by murloc followers. A lot of adds in this fight, as well as many reasons to group up.
Mistress Sassz’ine
More fish people, this time more of a spellcaster than a brute. She also really likes summong endless nightmares from the abyss, so it’ll be quite like the year 2016.
The Sisters of the Moon, Captain Yathae Moonstrike, Huntress Naisha and Priestess Lunaspyre
Spawning one after the other as their combined health pool decreases, you’ll be dancing around the moon and trying not to be overwhelmed.
The Desolate Host, Engine of Souls and Soul Queen Dejahn
A multi-dimensional fight with a third enemy to consider at the very end, expect chaos and positioning challenges aplenty.
Maiden of Vigilance
Corrupted (surprise) by the Legion, the Maiden will throw both holy and fel magic at you endlessly across two phases. Don’t let the two collide.
The Fallen Avatar and Oath-Keeper Sacraya
Sargeras as a boss fight! Kind of. It’s the avatar of the big bad himself, trapped inside machinery he soon gets out of. The one who put him there is angry at you as well, obviously. God, why can’t you just leave well enough alone, adventurers?
Kil’jaeden
You may remember Kil’jaeden from his time spent bathing in the Sunwell. That now done with, he’s fully powered up and ready to spew damage everywhere. He has an attack called Armageddon, so you know, watch out.

Various exploration-masters have taken to the PTR and delved deep into the new raid. Of note are the final two boss rooms, Chamber of the Avatar and Kil’jaeden’s ship as screenshoted by community member ThorimEU.

A new raid means new armour sets. They’re named for and look like the Tier 6 armour from The Burning Crusade. Here are the set piece bonuses for each class and spec, which are still early in development so expect regular changes and incomplete data:
While intricate testing is yet to start, WoW’s next raid was already announced at BlizzCon. We’ll delve into the deeps of the Tomb of Sargeras, fighting off evil avatars, demons, war machines and more on the way to victory. Here’s the boss list, and a little bit of info on each:

Death Knight – Gravewarden Armaments:

Blood:
2P: Blood Boil heals you for 25% of the damage it deals.
4P: Blood Boil has a 25% chance to grant you 3,000 Versatility for a period.
Frost:
2P: Hungering Rune Weapon / Empower Rune Weapon increases your damage dealt by 20% for 10 sec.
4P: Reduce the cooldown of Hungering Rune Weapon / Empower Rune Weapon by 1 second for every 60 Runic Power spent.
Unholy:
2P: Death Coil causes one of your Army of the Dead ghouls to explode, dealing (500% of Attack power) damage to some nearby enemies.
4P: Each rune you spend reduces the cooldown of Army of the Dead by 3 seconds.

Demon Hunter – Demonbane Armor:

Havoc:
2P: Blade Dance refunds 40 Fury when it hits an enemy.
4P: Blade Dance’s critical strike chance is increased by 50%.
Vengeance:
2P: Enemies burning from your Sigil of Flame deal 5% reduced damage to you.
4P: After creating a Sigil of Flame, you gain 2000 Versatility for 8 sec.

Druid – Stormheart Raiment:

Balance:
2P: Increase your Astral Power generation by 10% and your maximum Astral Power by 30.
4P: Starsurge and Starfall increase your Haste by 3% for 15 sec. Stacks up to 5 times, but gaining a stack does not refresh the duration.
Feral:
2P: Gain 2 Energy each time Rip deals damage.
4P: Rip deals 15% increased damage and lasts 8 sec longer.
Guardian:
2P: Frenzied Regeneration triggers up to a 40% reduced cooldown based on your current health when you use it. More reduced cooldown when used at lower health.
4P: Ironfur and Mark of Ursol reduce the cooldown of Frenzied Regeneration by 2.0 seconds.
Restoration:
2P: Swiftmend triggers up to 40% reduced cooldown based on the current health of your target. More reduced cooldown when used on a lower health target.
4P: Swiftmend increases your Efflorescence healing by 400% for 8 seconds.

Hunter – Giantbane Armor:

Beast Mastery:
2P: Cobra Shot, Multi-shot, and Kill Command increase the damage bonus of Bestial Wrath by 1.5% for its remaining duration.
4P: Cobra Shot, Multi-shot, and Kill Command deal 20% increased damage while Bestial Wrath is active.
Marksmanship:
2P: Aimed Shot reduces the cast time of your next Aimed Shot by 20% and reduces its Focus cost by 20%.
4P: Casting two Aimed Shots in a row increases your Critical Strike damage by 15% for 6 sec.
Survival:
2P: Lacerate deals 15% increased damage and Flanking Strike increases the duration of your Lacerate by 6 sec.
4P: Mongoose Bite consumes 3.0 seconds of your Lacerate on your target, instantly dealing 3.0 seconds worth of remaining damage.

Mage – Regalia of the Arcane Tempest:

Arcane:
2P: Casting Arcane Missiles reduces the remaining cooldown on Presence of Mind by 4.0 sec.
4P: Presence of Mind instantly grants you 4 Arcane Charges and increases your damage done by 10% for 15 sec.
Fire:
2P: Fireball has a 15% chance to cause your next Pyroblast or Flamestrike to be a guaranteed Critical Strike.
4P: Pyroblast and Flamestrike increases the damage of your next Pyroblast or Flamestrike by 10% for 8 sec.
Frost:
2P: Frozen Orb increases your Critical Strike damage by 30% for 10 seconds.
4P: The cooldown of Frozen Orb is reduced by 5.0 sec whenever you gain Brain Freeze.

Monk – Xuen’s Battlegear:

Brewmaster:
2P: Your attacks have a chance to grant you Effusion, causing your next Effuse to be instant and heal for 400% more.
4P: After consuming Effusion, you clear 25% of your Staggered damage.
Mistweaver:
2P: Your healing spell casts have a 10% chance to grant Surge of Mists, reducing the cost of your next Enveloping Mist by 75%.
4P: Consuming Surge of Mists resets the cooldown of Thunder Focus Tea.
Windwalker:
2P: Rising Sun Kick applies Rising Fist to the target for 8 sec, increasing the critical strike chance of your Fists of Fury against the target by 25%.
4P: Fists of Fury increases the critical strike chance of your next Rising Sun Kick by 50%.

Paladin – Radiant Lightbringer Armor:

Holy:
2P: Light of Dawn triggers Dawn’s Light, instantly healing your current friendly target within 0 to 40 yds for (300% of Spell power).
4P: Light of Dawn triggers up to 40% reduced cooldown based on the current health of the target of your Dawn’s Light. More reduced cooldown when used on a lower health target.
Protection:
2P: Judgment has a 25% chance to reset the cooldown of Avenger’s Shield.
4P: Enemies hit by Avenger’s Shield deal 5% reduced damage to you for 5 sec.
Retribution:
2P: Divine Hammer / Blade of Justice generates 1 additional Holy Power.
4P: Judgment also increases the damage of Divine Hammer / Blade of Justice.

Priest – Vestments of Blind Absolution:

Discipline:
2P: The first bolt of light from your Penance deals an additional 200% damage.
4P: Power Word: Shield has a 25% chance to cause your next Penance to be free and have 50% reduced cooldown.
Holy:
2P: Serendipity reduces the cooldown of your Holy Words by an additional 1.5 sec.
4P: Your Holy Words have a 40% chance to trigger a 50% reduced cooldown.
Shadow:
2P: Mindbender’s / Shadowfiend’s damage dealt is increased by up to 60% / 180% based on your current Insanity.
4P: Mind Blast reduces the cooldown of Mindbender / Shadowfiend by 1.0 sec / 3.0 sec.

Rogue – Fanged Slayer’s Armor:

Assassination:
2P: Garrote’s cost is reduced by 25 Energy and cooldown is reduced by 12 sec.
4P: Garrote generates 1 additional combo point and deals 60% increased damage.
Outlaw:
2P: Free Pistol Shots increase your critical strike chance by 10% for 8 seconds.
4P: Adrenaline Rush persists for 15 sec longer when it ends, at half power.
Subtlety:
2P: Symbols of Death costs 30 less Energy.
4P: Symbols of Death causes your next 3 Shadowstrikes to critically strike.

Shaman – Regalia of the Skybreaker:

Elemental:
2P: While Storm Elemental / Fire Elemental is active, your Flame Shock deals 75% increased damage over time and always critically strikes.
4P: Reduce the cooldown of Storm Elemental / Fire Elemental by 2.0 sec when Flame Shock periodic damage deals a critical strike.
Enhancement:
2P: Crash Lightning increases your critical strike chance by 5% for 16 sec.
4P: Stormstrike critical strikes increase the damage of your next Crash Lightning by 30%, stacking up to 10 times.
Restoration:
2P: Your healing spells have a chance to increase the Critical Strike chance of your next Riptide by 100%.
4P: When Riptide’s initial heal critically strikes, the healing done by your next Healing Rain is increased by 50%.

Warlock – Diabolic Raiment:

Affliction:
2P: Your Unstable Affliction damage has a 20% chance to cause your next Drain Soul cast to deal 20% additional increased damage each time it deals damage.
4P: Fully channeling a Drain Soul grants you 10% Haste for 5.0 sec
Demonology:
2P: Shadowbolt has a 20% chance to reset the cooldown of Call Dreadstalkers.
4P: Call Dreadstalkers automatically triggers Demonic Empowerment.
Destruction:
2P: Incinerate has a 15% chance to generate 1 Soul Shard.
4P: Chaos Bolt empowers your next Chaos Bolt to always gain maximum benefit from your Mastery: Chaotic Energies.

Warrior – Titanic Onslaught Armor:

Arms:
2P: Colossus Smash reduces the cooldown of Ravager / Bladestorm by 1.3 / 2.0 sec.
4P: While Ravager / Bladestorm is active, you automatically cast a total of 4 / 6 Mortal Strikes at random nearby enemies.
Fury:
2P: Bloodthirst critical strikes have a 50% chance to grant you Raging Thirst, increasing the damage of your Raging Blow by 50% for 8 sec.
4P: Raging Blow increases the damage and healing of your next Bloodthirst / Inner Rage by 50% / 20%, stacking up to 10 times.
Protection:
2P: Berserker Rage generates 50 Rage.
4P: Shield Slam reduces the cooldown of Berserker Rage by 3.0 sec.
Patch 7.2 New Dungeon – Cathedral of Eternal Night
Along with going down into the Tomb of Sargeras, climbing its ramparts will take us to the Cathedra of Eternal Night. This is a new, five-person dungeon. Again, here’s a boss list:

Agronox
Thrashbite the Scornful
Domatrax
Mephistroth

In other small-squad news:

Enemies’ damage and health have been increased for all Heroic and Mythic dungeons, and the item levels of gear found in Legion Dungeons has been increased.
All Random Heroic dungeons now requires 825 item level to queue.
Lower Karazhan and Upper Karazhan have been added to the Random Legion Heroic list in Dungeon Finder.
The Arcway and Court of Stars have been added to the Random Legion Heroic list in Dungeon Finder.

Essentially, heroics will now be as difficult as initial mythics, with mythics a little harder than they were before. Now that the base difficulty can be queued for, the previously mythic-only dungeons can have heroic versions. Along with dungeons, World Quests also had their ilevel scaling upgraded to 860.
Patch 7.2 New Zone – Broken Shore
Well you’ve been there once, but things didn’t quite go as planned. It’s currently in-game and has a flightpath (as well as the start of the Kosumoth secret) but will be redesigned in 7.2 as a whole new questing area, with a new faction, the Armies of Legionfall. You’ll also continue your Order Hall campaign here.

There’s some fairly significant changes to how the zone looks, as shown in this gallery. On Twitter, game director Ion Hazzikostas made sure to specify that there was a lot more going on in the Broken Shore versus similar events in the past.
Brutallus
Malificus
Si’vash
Broken Shore Buildings and Perks

As part of the Broken Shore, players will be revitalising old buildings on the island, adding their power to the Legionfall forces. Bringing them back online involves contributions from large portions of the player base, and gives unique, zone-wide rewards. This is done through earning war supplies from daily quests, and the buffs last three days once active. These are:

Mage Tower:
Anytime you loot an item which grants Artifact Power, theres a chance you will earn a bonus one.
Provides you with access to Artifact Challenges, Bonus Treasure Spawns, Portals
Command Center:
30% chance when earning War Supplies to get double War Supplies.
Provides you with access to Dungeon World Quests, Combat Buff in Broken Shore, Mission Challenge
Nether Disruptor:
Each day the Nether Disruptor is active, you can return to the Broken Shore to complete a quest that grants you a free Seal of Fate.
Provides you with access to World Bosses, Unstable Portals

These are pretty significant bonuses, though numbers are likely non-final.
Legionfall Reputation rewards

As a new faction, the Armies of Legionfall have goodies for you if you’re nice to them. They cost unique resources nethershards, however. Here’s a rundown:

Honored:
Cauterizing Void Shard – 1,000 NS. An instant 520,000 heal, 10 minute CD item that also damages you for 80,000 every three seconds for twelve seconds afterwards.
Legionfall Banner – 800 NS. Places a banner at target location with the Legionfall logo. No mechanical effect.
Revered:
Legion Pocket Portal – 1,500 NS. A toy that opens a portal to a Legion world. Exactly what that means hasn’t been determined. 1 hour cooldown.
Repurposed Fel Focuser – 1,500 NS. A 500 main-stat elixer that lasts for an hour. 15 minute cooldown.
Exalted:
Legion Invasion Simulator – 5,000 NS. Places you in the role of a Legion command ship. 20 minute cooldown toy.
Legionfall Tabard – 2,000 NS. You can probably guess.

Broken Shore Nethershards and Sentinax

Elsewhere on the Broken Shore, killing mobs near the shadow of the giant Legion command ship Sentinax will award you with an item that starts a quest to learn how to control it. This awards various items, they include:

Three tiers of demon summoning, across six versions. These intially summon new demons to an area to fight, then stronger ones, then special elites of that type.
A set of three that each produce significant amounts of various gathering materials – felslate, starlight roses or Blood of Sargeras.
Nethershards, a currency which returns from the pre-Legion events and can be exchanged for various useful bits.

With Nethershards you can buy ilevel 835 gear, which can be upgraded with other items available in the Broken Shore. The two new Death Knight Glyph recipes are also available through this system. Lastly, one of the materials required for the new crafted legendaries is also there.
WoW Patch 7.2 Legion Flying

Legion Flying

Flying finally comes to Legion with patch 7.2, letting you complete your Legion Pathfinder achievement and take to the skies once more. Here’s what you’ll need to do to get off the ground:

Complete Legion Pathfinder Part One – if you’ve been playing regularly, you’ve probably already completed this.
Explore the Broken Shore
Defender of the Broken Isles – This involves defeating the new Legion invasions in each zone on the Broken Isles.
Legionfall Commander – Get Exalted with the new faction.
Breaching the Tomb – this means completing the new series of quests, likely over multiple weeks.

To help you feel the need for flying, we’re also all getting…
WoW Patch 7.2 Class Mounts

Patch 7.2 class mounts

These are unique mounts for each and every class, with various tints also available depending on specs. To get them you’ll need to complete the Broken Shore quest lines. Here’s what each looks like, from Blizzcon 2016’s reveal:

World of Warcraft
|8 March 2017
World of Warcraft patch 7.2: Tomb of Sargeras
By: Soulstealr (AKA, Kenneth Woody)

World of Warcraft’s next patch is 7.2, introducing a new raid, new dungeon and many, many more changes to the game. It’s now hit the PTR and getting regular updates, so here’s a full preview of what you can expect when it launches in a few months time.

Here’s how WoW raiding works at the very highest level.

WoW Patch 7.2 release date

PTR will begin this week, and a build already made it out into the wild before being taken down as a tad unstable. Actual public release shouldn’t be expected for a good couple of months, as various aspects are still incomplete. Best guess would put it at some point in early April.
WoW Patch 7.2 class changes

Since this is coming from PTR, numbers are obviously non-final. However, here’s what’s in testing at the moment:

Death Knight:

All:
Wraith Walk:
Now stops your movement speed being decreased below 170% for the 3 sec. duration
Blood:
Death Grip:
Bonus threat generated increased to 400% from 200%.
Frost:
Over-powered:
Runic Power generated decreased to 3/6/9/12/15/18/21/24 from 3/6/10/13/16/20/24/28
Unholy:
Outbreak:
Disease damage increased to 7*(70% AP) from 7*(42% AP)Demon Hunter:

Demon Hunter:

Havoc:
No changes
Vengeance:
No changes

Druid:

All:
Thrash damage increased to 55.3% AP from 48.1%
Tree form no longer has a mana cost
Balance:
No changes
Feral:
No changes
Guardian:
Mangle:
Damage increased to 387% from 337%
Restoration:
No changes

Hunter:

Beast Mastery:
Binding Shot:
Now stuns players for less time.
Stomp:
Damage increased to [(1.18) * ((300% of Attack power)) * 1.4] from 1.35 final multiplier.
Marksmanship:
Black Arrow:
Focus cost decreased to 10 from 40.
Deadly Aim:
Critical Strike bonus decreased to 1.5% from 3%
Survival:
No changes

Mage:

All:
Shimmer:
Charges removed.
Arcane:
Mark of Aluneth:
Damage increased to 160% SP from 120%
Detonate damage increased to 20% of max mana from 15%
Now has 6 yard AOE
Fire:
Spells:
Dragon’s Breath:
Damage increased to 295% spell power from 250%
Fire Blast:
Damage increased to 188.8% spell power from 160%
Fireball:
Damage increased to 236% spell power from 200%
Flamestrike:
Damage increased to 271.4% spell power from 230%
Pyroblast:
Damage increased to 495.6% spell power from 420%
Scorch:
Damage increased to 70.8% spell power from 60%
Talents:
Cinderstorm
Damage increased to 76.7% spell power from 65%
Flame Patch
Damage increased to 29.5% spell power from 25%
Living Bomb
DOT damage increased to 118% spell power from 100%, explosion damage increased to 94.4% spell power from 80%
Meteor
Initial Damage increased to 1298% spell power from 1100%, ground damage increased to 41.3% spell power from 35%
Traits:
Cauterizing Blink:
Heal increased to 5% max HP from 2.5%
Phoenix’s Flames:
Damage increased to 389.4% spell power from 330%
Frost:
No changes

Monk:

All:
Chi Wave:
Now available to all specs.
Deals 86.7% AP.
Brewmaster:
No changes
Mistweaver:
Mistwalk:
Heal increased to 1680% AP from 420%
Talents:
Essence Font:
Now learned at level 58, increased from 55
Fortifying Brew:
New spell at level 55
“Turns your skin to stone, increasing your current and maximum health by 20%, and reducing damage taken by 20%.”
Windwalker:
Chi Burst damage calc changed to 412.5% attack power from previous formula.

Paladin:

Holy:
Knight of the Silver Hand:
Damage reduction decreased to 3/6/9/12/15/18/21/24% from 3/6/10/13/16/20/24/28%
Protection:
No changes
Retribution:
Judgement of Light:
Removed once-per-second limit.

Priest:

Discipline:
No changes
Holy:
No changes
Shadow:
No changes

Rogue:

Assassination:
Bag of Tricks:
Now also effects Rupture. 2.5% chance per combo point on that or Envenom.
Urge to Kill:
Energy generation changed to 60, plus an additional 60 over two seconds.
Outlaw:
Damage of Run Through, Ambush, Killing Spree, Death from Above, Cannonball Barrage, Pistol Shot, Saber Slash, Ghostly Strike and Between the Eyes increased by 4%.
Blunderbuss:
Damage decreased to (121% AP)*4 from *7.
Fatebringer:
Energy cost reduction decreased to 1/2/3/4/5/6/7/8 from 2/4/6/8/10/12/14/16
Subtlety:
No changes

Shaman:

Elemental:
Earth Elemental:
Now lasts indefinitely
Enhancement:
No changes
Restoration:
No changes

Warlock:

Affliction:
Reap Souls:
Now has a five second cooldown.
Demonology:
No changes
Destruction:
No changes

Warrior:

Arms:
Charge:
Now roots the target for 1 second.
Fury:
Charge:
Now roots the target for 1 second.
Protection:
Intercept:
Now roots the target for 1 second.

WoW Patch 7.2 New Raid – Tomb of Sargeras

Tomb of Sargeras raid

tomb of sargeras raid

While intricate testing is yet to start, WoW’s next raid was already announced at BlizzCon. We’ll delve into the deeps of the Tomb of Sargeras, fighting off evil avatars, demons, war machines and more on the way to victory. Here’s the boss list, and a little bit of info on each:

Goroth
A fel-infused and very unhappy Pit Lord, Goroth continuously gains infernal power before unleashing a wave of destruction that must be hid from. Naturally, he spends most of the rest of the time on fire.
The Demonic Inquisition, Atrigan and Belac
This pair of demon captors will continuously torment you and lock you in prison when you tell them to stop.
Harjatan the Bludger
The largest Naga in the world, surrounded by murloc followers. A lot of adds in this fight, as well as many reasons to group up.
Mistress Sassz’ine
More fish people, this time more of a spellcaster than a brute. She also really likes summong endless nightmares from the abyss, so it’ll be quite like the year 2016.
The Sisters of the Moon, Captain Yathae Moonstrike, Huntress Naisha and Priestess Lunaspyre
Spawning one after the other as their combined health pool decreases, you’ll be dancing around the moon and trying not to be overwhelmed.
The Desolate Host, Engine of Souls and Soul Queen Dejahn
A multi-dimensional fight with a third enemy to consider at the very end, expect chaos and positioning challenges aplenty.
Maiden of Vigilance
Corrupted (surprise) by the Legion, the Maiden will throw both holy and fel magic at you endlessly across two phases. Don’t let the two collide.
The Fallen Avatar and Oath-Keeper Sacraya
Sargeras as a boss fight! Kind of. It’s the avatar of the big bad himself, trapped inside machinery he soon gets out of. The one who put him there is angry at you as well, obviously. God, why can’t you just leave well enough alone, adventurers?
Kil’jaeden
You may remember Kil’jaeden from his time spent bathing in the Sunwell. That now done with, he’s fully powered up and ready to spew damage everywhere. He has an attack called Armageddon, so you know, watch out.

Various exploration-masters have taken to the PTR and delved deep into the new raid. Of note are the final two boss rooms, Chamber of the Avatar and Kil’jaeden’s ship as screenshoted by community member ThorimEU.

A new raid means new armour sets. They’re named for and look like the Tier 6 armour from The Burning Crusade. Here are the set piece bonuses for each class and spec, which are still early in development so expect regular changes and incomplete data:

Death Knight – Gravewarden Armaments:

Blood:
2P: Blood Boil heals you for 25% of the damage it deals.
4P: Blood Boil has a 25% chance to grant you 3,000 Versatility for a period.
Frost:
2P: Hungering Rune Weapon / Empower Rune Weapon increases your damage dealt by 20% for 10 sec.
4P: Reduce the cooldown of Hungering Rune Weapon / Empower Rune Weapon by 1 second for every 60 Runic Power spent.
Unholy:
2P: Death Coil causes one of your Army of the Dead ghouls to explode, dealing (500% of Attack power) damage to some nearby enemies.
4P: Each rune you spend reduces the cooldown of Army of the Dead by 3 seconds.

Demon Hunter – Demonbane Armor:

Havoc:
2P: Blade Dance refunds 40 Fury when it hits an enemy.
4P: Blade Dance’s critical strike chance is increased by 50%.
Vengeance:
2P: Enemies burning from your Sigil of Flame deal 5% reduced damage to you.
4P: After creating a Sigil of Flame, you gain 2000 Versatility for 8 sec.

Druid – Stormheart Raiment:

Balance:
2P: Increase your Astral Power generation by 10% and your maximum Astral Power by 30.
4P: Starsurge and Starfall increase your Haste by 3% for 15 sec. Stacks up to 5 times, but gaining a stack does not refresh the duration.
Feral:
2P: Gain 2 Energy each time Rip deals damage.
4P: Rip deals 15% increased damage and lasts 8 sec longer.
Guardian:
2P: Frenzied Regeneration triggers up to a 40% reduced cooldown based on your current health when you use it. More reduced cooldown when used at lower health.
4P: Ironfur and Mark of Ursol reduce the cooldown of Frenzied Regeneration by 2.0 seconds.
Restoration:
2P: Swiftmend triggers up to 40% reduced cooldown based on the current health of your target. More reduced cooldown when used on a lower health target.
4P: Swiftmend increases your Efflorescence healing by 400% for 8 seconds.

Hunter – Giantbane Armor:

Beast Mastery:
2P: Cobra Shot, Multi-shot, and Kill Command increase the damage bonus of Bestial Wrath by 1.5% for its remaining duration.
4P: Cobra Shot, Multi-shot, and Kill Command deal 20% increased damage while Bestial Wrath is active.
Marksmanship:
2P: Aimed Shot reduces the cast time of your next Aimed Shot by 20% and reduces its Focus cost by 20%.
4P: Casting two Aimed Shots in a row increases your Critical Strike damage by 15% for 6 sec.
Survival:
2P: Lacerate deals 15% increased damage and Flanking Strike increases the duration of your Lacerate by 6 sec.
4P: Mongoose Bite consumes 3.0 seconds of your Lacerate on your target, instantly dealing 3.0 seconds worth of remaining damage.

Mage – Regalia of the Arcane Tempest:

Arcane:
2P: Casting Arcane Missiles reduces the remaining cooldown on Presence of Mind by 4.0 sec.
4P: Presence of Mind instantly grants you 4 Arcane Charges and increases your damage done by 10% for 15 sec.
Fire:
2P: Fireball has a 15% chance to cause your next Pyroblast or Flamestrike to be a guaranteed Critical Strike.
4P: Pyroblast and Flamestrike increases the damage of your next Pyroblast or Flamestrike by 10% for 8 sec.
Frost:
2P: Frozen Orb increases your Critical Strike damage by 30% for 10 seconds.
4P: The cooldown of Frozen Orb is reduced by 5.0 sec whenever you gain Brain Freeze.

Monk – Xuen’s Battlegear:

Brewmaster:
2P: Your attacks have a chance to grant you Effusion, causing your next Effuse to be instant and heal for 400% more.
4P: After consuming Effusion, you clear 25% of your Staggered damage.
Mistweaver:
2P: Your healing spell casts have a 10% chance to grant Surge of Mists, reducing the cost of your next Enveloping Mist by 75%.
4P: Consuming Surge of Mists resets the cooldown of Thunder Focus Tea.
Windwalker:
2P: Rising Sun Kick applies Rising Fist to the target for 8 sec, increasing the critical strike chance of your Fists of Fury against the target by 25%.
4P: Fists of Fury increases the critical strike chance of your next Rising Sun Kick by 50%.

Paladin – Radiant Lightbringer Armor:

Holy:
2P: Light of Dawn triggers Dawn’s Light, instantly healing your current friendly target within 0 to 40 yds for (300% of Spell power).
4P: Light of Dawn triggers up to 40% reduced cooldown based on the current health of the target of your Dawn’s Light. More reduced cooldown when used on a lower health target.
Protection:
2P: Judgment has a 25% chance to reset the cooldown of Avenger’s Shield.
4P: Enemies hit by Avenger’s Shield deal 5% reduced damage to you for 5 sec.
Retribution:
2P: Divine Hammer / Blade of Justice generates 1 additional Holy Power.
4P: Judgment also increases the damage of Divine Hammer / Blade of Justice.

Priest – Vestments of Blind Absolution:

Discipline:
2P: The first bolt of light from your Penance deals an additional 200% damage.
4P: Power Word: Shield has a 25% chance to cause your next Penance to be free and have 50% reduced cooldown.
Holy:
2P: Serendipity reduces the cooldown of your Holy Words by an additional 1.5 sec.
4P: Your Holy Words have a 40% chance to trigger a 50% reduced cooldown.
Shadow:
2P: Mindbender’s / Shadowfiend’s damage dealt is increased by up to 60% / 180% based on your current Insanity.
4P: Mind Blast reduces the cooldown of Mindbender / Shadowfiend by 1.0 sec / 3.0 sec.

Rogue – Fanged Slayer’s Armor:

Assassination:
2P: Garrote’s cost is reduced by 25 Energy and cooldown is reduced by 12 sec.
4P: Garrote generates 1 additional combo point and deals 60% increased damage.
Outlaw:
2P: Free Pistol Shots increase your critical strike chance by 10% for 8 seconds.
4P: Adrenaline Rush persists for 15 sec longer when it ends, at half power.
Subtlety:
2P: Symbols of Death costs 30 less Energy.
4P: Symbols of Death causes your next 3 Shadowstrikes to critically strike.

Shaman – Regalia of the Skybreaker:

Elemental:
2P: While Storm Elemental / Fire Elemental is active, your Flame Shock deals 75% increased damage over time and always critically strikes.
4P: Reduce the cooldown of Storm Elemental / Fire Elemental by 2.0 sec when Flame Shock periodic damage deals a critical strike.
Enhancement:
2P: Crash Lightning increases your critical strike chance by 5% for 16 sec.
4P: Stormstrike critical strikes increase the damage of your next Crash Lightning by 30%, stacking up to 10 times.
Restoration:
2P: Your healing spells have a chance to increase the Critical Strike chance of your next Riptide by 100%.
4P: When Riptide’s initial heal critically strikes, the healing done by your next Healing Rain is increased by 50%.

Warlock – Diabolic Raiment:

Affliction:
2P: Your Unstable Affliction damage has a 20% chance to cause your next Drain Soul cast to deal 20% additional increased damage each time it deals damage.
4P: Fully channeling a Drain Soul grants you 10% Haste for 5.0 sec
Demonology:
2P: Shadowbolt has a 20% chance to reset the cooldown of Call Dreadstalkers.
4P: Call Dreadstalkers automatically triggers Demonic Empowerment.
Destruction:
2P: Incinerate has a 15% chance to generate 1 Soul Shard.
4P: Chaos Bolt empowers your next Chaos Bolt to always gain maximum benefit from your Mastery: Chaotic Energies.

Warrior – Titanic Onslaught Armor:

Arms:
2P: Colossus Smash reduces the cooldown of Ravager / Bladestorm by 1.3 / 2.0 sec.
4P: While Ravager / Bladestorm is active, you automatically cast a total of 4 / 6 Mortal Strikes at random nearby enemies.
Fury:
2P: Bloodthirst critical strikes have a 50% chance to grant you Raging Thirst, increasing the damage of your Raging Blow by 50% for 8 sec.
4P: Raging Blow increases the damage and healing of your next Bloodthirst / Inner Rage by 50% / 20%, stacking up to 10 times.
Protection:
2P: Berserker Rage generates 50 Rage.
4P: Shield Slam reduces the cooldown of Berserker Rage by 3.0 sec.

Here’s a full playlist of the datamined models, all based on classic Black Temple sets.

Elsewhere on the raiding front, Blizzard confirmed that there would now be a zoning-in period allowing talents to be changed when heading into LFR.
Patch 7.2 New Dungeon – Cathedral of Eternal Night

cathedral of night dungeon

Cathedral of Eternal Night dungeon

Along with going down into the Tomb of Sargeras, climbing its ramparts will take us to the Cathedra of Eternal Night. This is a new, five-person dungeon. Again, here’s a boss list:

Agronox
Thrashbite the Scornful
Domatrax
Mephistroth

In other small-squad news:

Enemies’ damage and health have been increased for all Heroic and Mythic dungeons, and the item levels of gear found in Legion Dungeons has been increased.
All Random Heroic dungeons now requires 825 item level to queue.
Lower Karazhan and Upper Karazhan have been added to the Random Legion Heroic list in Dungeon Finder.
The Arcway and Court of Stars have been added to the Random Legion Heroic list in Dungeon Finder.

Essentially, heroics will now be as difficult as initial mythics, with mythics a little harder than they were before. Now that the base difficulty can be queued for, the previously mythic-only dungeons can have heroic versions. Along with dungeons, World Quests also had their ilevel scaling upgraded to 860.
WoW Patch 7.2 New Zone – Broken Shore

Broken Shore zone

Well you’ve been there once, but things didn’t quite go as planned. It’s currently in-game and has a flightpath (as well as the start of the Kosumoth secret) but will be redesigned in 7.2 as a whole new questing area, with a new faction, the Armies of Legionfall. You’ll also continue your Order Hall campaign here.

There’s some fairly significant changes to how the zone looks, as shown in this gallery. On Twitter, game director Ion Hazzikostas made sure to specify that there was a lot more going on in the Broken Shore versus similar events in the past.

We learned more in early February, with the quest chain accessing Broken Shore beginning when you log in to 7.2. You’ll be given a quest to go to Dalaran to talk to Khadgar to begin preparations for the assault, plus the more mysterious quest called About Those Greater Threats… Here’s more on getting there from Wowhead, plus an early preview.

The Broken Shore also comes with new patch 7.2 world bosses. These are:
Brutallus
Malificus                                                                                                                                                           Si’vash

Broken Shore Buildings and Perks

broken shore

As part of the Broken Shore, players will be revitalising old buildings on the island, adding their power to the Legionfall forces. Bringing them back online involves contributions from large portions of the player base, and gives unique, zone-wide rewards. This is done through earning war supplies from daily quests, and the buffs last three days once active. These are:

Mage Tower:
Anytime you loot an item which grants Artifact Power, theres a chance you will earn a bonus one.
Provides you with access to Artifact Challenges, Bonus Treasure Spawns, Portals
Command Center:
30% chance when earning War Supplies to get double War Supplies.
Provides you with access to Dungeon World Quests, Combat Buff in Broken Shore, Mission Challenge
Nether Disruptor:
Each day the Nether Disruptor is active, you can return to the Broken Shore to complete a quest that grants you a free Seal of Fate.
Provides you with access to World Bosses, Unstable Portals

These are pretty significant bonuses, though numbers are likely non-final.
Legionfall Reputation rewards

As a new faction, the Armies of Legionfall have goodies for you if you’re nice to them. They cost unique resources nethershards, however. Here’s a rundown:

Honored:
Cauterizing Void Shard – 1,000 NS. An instant 520,000 heal, 10 minute CD item that also damages you for 80,000 every three seconds for twelve seconds afterwards.
Legionfall Banner – 800 NS. Places a banner at target location with the Legionfall logo. No mechanical effect.
Revered:
Legion Pocket Portal – 1,500 NS. A toy that opens a portal to a Legion world. Exactly what that means hasn’t been determined. 1 hour cooldown.
Repurposed Fel Focuser – 1,500 NS. A 500 main-stat elixer that lasts for an hour. 15 minute cooldown.
Exalted:
Legion Invasion Simulator – 5,000 NS. Places you in the role of a Legion command ship. 20 minute cooldown toy.
Legionfall Tabard – 2,000 NS. You can probably guess.

Broken Shore Nethershards and Sentinax

Elsewhere on the Broken Shore, killing mobs near the shadow of the giant Legion command ship Sentinax will award you with an item that starts a quest to learn how to control it. This awards various items, they include:

Three tiers of demon summoning, across six versions. These intially summon new demons to an area to fight, then stronger ones, then special elites of that type.
A set of three that each produce significant amounts of various gathering materials – felslate, starlight roses or Blood of Sargeras.
Nethershards, a currency which returns from the pre-Legion events and can be exchanged for various useful bits.

With Nethershards you can buy ilevel 835 gear, which can be upgraded with other items available in the Broken Shore. The two new Death Knight Glyph recipes are also available through this system. Lastly, one of the materials required for the new crafted legendaries is also there.
WoW Patch 7.2 Legion Flying

Legion Flying

Flying finally comes to Legion with patch 7.2, letting you complete your Legion Pathfinder achievement and take to the skies once more. Here’s what you’ll need to do to get off the ground:

Complete Legion Pathfinder Part One – if you’ve been playing regularly, you’ve probably already completed this.
Explore the Broken Shore
Defender of the Broken Isles – This involves defeating the new Legion invasions in each zone on the Broken Isles.
Legionfall Commander – Get Exalted with the new faction.
Breaching the Tomb – this means completing the new series of quests, likely over multiple weeks.

To help you feel the need for flying, we’re also all getting…
WoW Patch 7.2 Class Mount

shaman

Wowhead have higher quality shots of each mount and their spec-based tints too. Along with this playlist of many of the questlines to obtain them:

WoW Patch 7.2 Artifact updates

Patch 7.2 artifact appearence

Artifacts are getting big updates in 7.2. Each is receiving four new nodes – one four-point regular, a one-point regular, a one-point gold and the Concordance of the Legionfall node. This stacks up to 50, providing an increasing proc that provides a large amount of primary stat (or Versatility for tanks), starting at 2,000 and scaling to 11,800. Procs per minute is set at 1.37.

The current final trait has also been modified for all classes, now granting 10% damage, 10% stamina. Tanks get an additional 20% armour, or 12% in the case of Guardian Druid.

The list is below in that order. If numbers aren’t listed, the datamining has indicated they’re currently in prototyping. Some traits are also not yet implemented at all, as noted. Game Designer Sigma also pointed out on the forums that much of the tuning is still to be done, or hasn’t even been started, for many of the traits below.

Death Knight:

Blood:
Carrion Feast: Increases the healing of Death Strike by 5/10/15/20%.
Vampiric Aura: Consumption grants 20% leech to you and four allies for 15 sec.
Souldrinker: Overhealing done by Death Strike and Consumption increases your maximum health by 50% of the overheal amount, up to a maximum of 30% of your health.
Frost:
Runefrost: Increases the chance to trigger Runic Empowerment by 5/10/15/20%.
Runic Chills: Crystalline Swords damage reduces the cooldown of Sindragosa’s Fury by 3 sec.
Thronebreaker: Obliterate has a 100% chance to cause the target to be pierced from behind by a Crystalline Swords.
Unholy:
Lash of Shadows: Festering Wounds deal an additional 6/12/18/24% damage when burst.
Death’s Harbinger: Apocalypse grants 3 Runes upon use.
Festering Talons: hile under the effect of Dark Transformation, your abomination’s Cleaver / ghoul’s Claw has a 50% chance to burst a Festering Wound.

Demon Hunter:

Havoc:
Wide Eyes: Reduces the cost of Eye Beam by 5/10/15/20 Fury.
Bladedancer’s Grace: Increases the critical strike damage of Blade Dance by 20%.
Chaotic Onslaught: Chaos Strike has a 10% chance to slash an additional time.
Vengeance:
Lingering Ordeal: Increases the duration of Metamorphosis by 0.5/1/1.5/2 sec.
Erupting Souls: Soul Cleave deals (100% attack power) additional damage for each Soul Fragment it consumes.
Flaming Soul: Damage from Soul Carver and Immolation Aura extends the duration of your Fiery Brand by 0.5 seconds.

Druid:

Balance:
Light of the Evening Star: Increases the damage of Starfall by 3/6/9/12%.
Wax and Wane: Moonfire increases the direct damage of your next Moonfire by 5%. This effect stacks 5 times.
Circadian Invocation: Moonfire damage increases the Arcane damage you deal to the target by 1%, and Sunfire damage increases the Nature damage you deal to the target by 1%, each stacking up to 6 times..
Feral:
Thrashing Claws: Increases the damage of Thrash by 5/10/15/20%.
Fury of Ashamane: Tiger’s Fury also grants 600 Versatility to you and four allies for 10 sec.
Bloodletter’s Frailty: Ashamane’s Frenzy also increases the damage your Feral abilities deal to afflicted targets by 30%.
Guardian:
Scintillating Moonlight: Moonfire reduces damage dealt to you by 1/2/3/4%.
Fleshknitting: Frenzied Regeneration gains 1 additional charge.
Pawsitive Outlook: Thrash has a 15% chance to trigger an additional Thrash.
Restoration:
Eternal Restoration: Increases the duration of Essence of G’hanir by 1/2/3/4 sec.
Joy of Spring: Effloresence’s healing increases up to 20% on a target that remains in Effloresence.
Deep Rooted: When your Rejuvenation, Regrowth, or Wild Growth heals a target below 35% health, its duration is refreshed.

Hunter:

Beast Mastery:
Slithering Serpents: Reduces the cost of Cobra Shot by 2/4/6/8 Focus.
Thunderslash: While Aspect of the Wild is active, Hati and your primary pet also trigger a Thunderslash with each auto attack, dealing (100% of Attack power) Nature damage.
Cobra Commander: Cobra Shot has a chance to create Sneaky Snakes that attack the target.
Marksmanship:
Unerring Arrows: Increases the effectiveness of Vulnerability by 10/20/30/40%.
Feet of the Wind: Aspect of the Cheetah grants you 50% dodge chance and makes you immune to snares.
Cyclonic Burst: The trail of wind left by Windburst deals (300% of Attack power) damage every 1 sec to enemies within, and reduces their movement speed by 50%.
Survival:
Jaws of the Mongoose: Increases the critical strike damage of Mongoose Bite by 5/10/15/20%.
Talon Bond: When Talon Strike triggers, your pet immediately attacks 2 times.
Echos of Ohn’ara: Flanking Strike has a 10% chance to summon the spirit of Ohn’ara to smite your foe for (1,000% attack power) Nature damage.

Mage:

Arcane:
Aegwynn’s Intensity: Increases the crit chance of Arcane Missiles by 3/6/9/12%.
Aluneth’s Avarice: Mark of Aluneth restores 20% maximum mana when it detonates.
Time and Space: Arcane Explosion echos at the last location where you cast Arcane Explosion within the last 6 sec, for 20% damage.
Fire:
Pre-Ignited: Increases the duration of Combustion by 1/2/3/4 sec.
Warmth of the Phoenix: Phoenix’s Flames has a 50% chance to grant 800 critical strike to you and four allies for 10 sec.
Strafing Run: Phoenix’s Flames chains to an additional 2 targets, dealing 75% damage with each jump.
Frost:
Obsidian Lance: Increases Ice Lance damage against frozen targets by 3/6/9/12%.
Freezing Rain: While Frozen Orb is active, Blizzard’s cast time is reduced.
Glacial Eruption: When Ebonbolt damages a target, a pillar of ice bursts from the ground at that location after 1 sec, dealing (500% of Spell power) Shadowfrost damage.

Monk:

Brewmaster:
Draught of Darkness: Increases the damage of Blackout Strikes by 5/10/15/20%.
Stave Off: Keg Smash has a 20% chance to trigger another Keg Smash.
Quick Sip: Drinking Purifying Brew grants Ironskin Brew. Drinking Ironskin Brew purifies 5% of your Staggered damage.
Mistweaver:
Tendrils of Revival: Reduces the cooldown of Revival by 10/20/30/40 sec.
Effusive Mists: Effuse causes Sheilun to generate a cloud of mist.
Whispers of Shaohao: Consuming the mists of Sheilun causes each active mist to additionally heal a nearby target for (200% spell power).
Windwalker:
Split Personality: Reduces the recharge time of Storm, Earth, and Fire by 3/6/9/12 sec.
Master of Combinations: Triggering Combo Strikes has a chance to grant 600 mastery rating to you and four allies for 6 sec.
Thunderfist: Strike of the Windlord grants you a stack of Thunderfist for each enemy struck. Thuderfist discharges upon melee strikes, dealing (200% of attack power) Nature damage.

Paladin:

Holy:
Tyr’s Munificence: Increases the range of Tyr’s Deliverance by 2/4/6/8 yards, healing by 5%, and the healing bonus granted by 5%.
Stocism:  Damage taken from Light of the Martyr reduced by 15%.
Sacred Dawn: All allies inside your Light of Dawn receive 10% increased healing from your spells for 6 sec.
Protection:
Holy Aegis: Increases parry chance by 1/2/3/4%.
Defender of Truth: Ardent Defender grants an absorb shield for 12% of maximum health when it fades.
Blessed Stalwart: Your Judgment grants you Blessed Stalwart, increasing the damage and damage reduction of your next Shield of the Righteous by 25%
Retribution:
Righteous Verdict: Holy Power spending abilities increase the damage of your next Divine Hammer or Blade of Justice by 5/10/15/20%.
Blessing of the Ashbringer: When your Greater Blessings are active, gain Blessing of the Ashbringer. Blessing of the Ashbringer grants 2500 Attack Power.
Judge Unworthy: When you deal damage to a target afflicted by Judgment, it has a 50% chance to spread to a nearby target.

Priest:

Discipline:
Lenience’s Reward: Atonement reduces damage taken by 0.5/1/1.5/2%.
Tyranny of Pain: Pain Suppression also heals the target for 33% of damage taken during Pain Suppression.
Aegis of Wrath: Power Word: Shield absorbs 50% additional damage, but the target takes 3% of the remaining absorb amount as Shadow damage every 1 sec.
Holy:
Caress of the Naaru: Increases the healing bonus from Light of T’uure by 5/10/15/20%.
Times and Measures: Damage you take has a chance to reset the cooldown of Desperate Prayer, proportional to the magnitude of that damage.
Cosmic Ripple: When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets for (200% spell power).
Shadow:
Fiending Dark: Increases the duration of Shadowfiend by 5/9/14/18 sec.
Mind Quickening: Void Torrent grants 800 Haste to you and four allies for 15 sec.
Lash of Insanity: Void Tendrils summoned by Call to the Void generate 3 Insanity for you when they deal damage with Mind Flay.

Rogue:

Assassination:
Strangler: Increases the damage of Garrote by 4/8/12/16%.
Dense Concoction: Crimson Vial reduces the damage you take by 4%, increasing by 4% every second.
Sinister Circulation: Successful Lethal Poison applications reduce the cooldown of Kingsbane by 0.5 seconds.
Outlaw:
Sabermetrics: Increases the critical strike damage of Saber Slash by 5/10/15/20%.
Dreadblade’s Vigor: Curse of the Dreadblades also increases your damage done by 10% while it is active.
Loaded Dice: Activating Adrenaline Rush causes your next Slice and Dice to be 30% more effective or Roll the Bones to grant at least two matches.
Subtlety:
Etched in Shadow: Increases the effectiveness of Symbols of Death by 1/2/3/4%.
Shadow’s Whisper: Shadow Techniques also grants you 5 Energy.
Feeding Frenzy: Goremaw’s Bite causes your next three finishing moves to consume no Energy.

Shaman:

Elemental:
Elemental Destabilization: Increases the effectiveness of Elemental Fury by 5/10/15/20%.
Swelling Maelstrom: Increases your maximum Maelstrom and the maximum cost of Earth Shock by 25.
Seismic Storm: Earthquake damage has a 5% chance to cause Seismic Lightning, dealing (700% of Spell power) Nature damage to the target.
Enhancement:
Crashing Hammer: Increases the damage of Crash Lightning by 5/10/15/20%.
Winds of Change: Windfury attacks generate an additional 2 Maelstrom.
Lashing Flames: Your Flametongue damage causes the target to take 2% increased damage from your next Lava Lash, stacking.
Restoration:
Tidewalker: Increases the duration of Spiritwalker’s Grace by 2/4/6/8 sec.
Pitter-Patter: Increases healing of Healing Rain by 30%
Deep Waters: 3 sec after casting Gift of the Queen, Sharas’dal casts another Gift of the Queen at the same location.

Warlock:

Affliction:
Winnowing: Increases the critical strike chance of your damage over time effects by 1/2/3/4%.
Sinister Seeds: Seed of Corruption requires 50% less damage to explode.
Rend Soul: Drain Soul damage has a 20% chance to rend the target’s soul, dealing (300% of Spell power) Shadow damage and summoning an additional Tormented Soul.
Demonology:
Left Hand of Darkness: Increases the damage of your pet by 5/10/15/20%.
Jaws of Shadow: Dreadbite increases damage taken from your Wild Imps’ Fel Firebolt by 20%.
Thal’kiel’s Ascendance: Demonic Empowerment has a 50% chance to enrage Thal’kiel, causing each of your pets to deal (50% of spell power) Shadow damage to its current target
Destruction:
Flames of Sargeras: Increases the damage of Conflagrate by 8/16/24/32%.
Cry Havoc: When Chaos Bolt damages a target afflicted by Havoc, it explodes, dealing (100% of Spell power) damage to enemies within 8 yards.
Flame Rift: Dimensional Rift can now summon a powerful Flame Rift.

Warrior:

Arms
Storm of Swords: Increases the damage of Bladestorm by 5/10/15/20%.
Soul of the Slaughter: Spending Rage has a 0.50% chance per rage spent to heal you for 1,000% attack power.
Executioner’s Precision: Execute causes the target to take 50% more damage from your next Mortal Strike stacking up to 2 times.
Fury
Pulse of Battle: Raging Blow critical strikes generate an additional 1/2/3/4 Rage.
Oathblood: Bloodthirst has a 10% chance to trigger a second Bloodthirst.
Death and Glory: Odyn’s Furys is empowered by either Odyn or Helya. Odyn empowers Odyn’s Fury with (300% attack power) Fire damage and generates 20 Rage. Helya empowers Odyn’s Fury with Shadow damage which heals you for 100% of the damage it deals.
Protection
Bastion of the Aspects: Increases damage prevented by a Shield Block by 2/4/6/8%.
Gleaming Scales: Increases the duration of Spell Reflection by 5 sec.
Neltharion’s Thunder: Thunderclap now applies Neltharion’s Thunder, reducing your damage taken from the target by 1%, stacking up to 5 times.

Unlocking these is done via a quest chain right at the start of the patch, the same one that introduces the new Broken Shore zone. There’s also more artifact knowledge to gain, now up to level 50. However, all values are non-final, despite early panicking, so we don’t know quite how much grinding it will require yet. Ion Hazzikostas laid out some non-specific plans on the forum and community manager Josh Allen followed up a little while later.

Current values sit at 100,100% for AK 26 through to 55,200,100% for AK 50. With this system comes an expansion of the catch-up mechanism, allowing alts to be automatically put to level 45 so long as your main is level 50. For reference, the final artifact point costs two hundred trillion AP.

The way you receive AP from dungeon runs, particularly Mythic+, is changing as well. As part of a program to stop the endless Maw of Souls farming that was previously required to hit max rank, as well as vary up which dungeons are most saught after. Time-spent is going to be a factor in how much AP is rewarded at the end of runs, though exact figures weren’t provided for that either. There will also be a significant amount rewarded in the end-of-week chest based on highest M+ completed, with it maxing out at level 10.

On top of the above, you’ll be able to equip multi-trait relics once you’ve acquired the two new Order Hall upgrades present in patch 7.2. There will also be a new appearence available from “challenging” solo content. These appearences were shown off at BlizzCon 2016, and you can see all of them on Wowhead. The various alternate colours are unlocked through doing the following:

Finishing Heroic Tomb of Sargaras using the appearence.
Winning 10 ranked battlegrounds using the appearence.
Defeating every Legion dungeon boss using the appearence

WoW Patch 7.2 Legendaries

Targeting slots for legendaries is now possible in patch 7.2. Relinquished items have been added, which are purchasable items from the Broken Shore that have a chance to become legendary when used. Depending on which you buy, the legendary will be in that slot.

Crafted legendaries are also on the way in 7.2, with a unique questline to unlock them and some serious investment required. Here’s what they do, along with having a prismatic socket each:

Celumbra, the Night’s Dichotomy. Crit / Haste Cloth Shoulder.
You are able to see invisible and stealthed enemies during the day and and reduces your damage taken by 5% and increases your movement speed by 10%.
The Sentinel’s Eternal Refuge. Crit / Mastery Leather Shoulder.
Each time you kill an enemy, you gain 5% movement speed for 5 min, stacking up to 5 times. At 5 stacks, while you are out of combat you turn into a Wisp, increasing your movement speed further and granting you the ability to fly.
Vigilance Perch. Haste / Mastery Mail Shoulder.
Each time you kill an enemy, you gain 5% movement speed for 5 min, stacking up to 5 times. At 5 stacks, while you are out of combat you turn into a Spirit Owl, increasing your movement speed further and granting you the ability to fly.
Rethu’s Incessarnt Courage. Haste / Master Plate Belt.
When an enemy is within 8 yards of you, you heal for 2% of your maximum health every 3 seconds. When no enemies are within 8 yards of you, your movement speed is increased by 15%.

Several legendary items are also being changed:

Death Knight
Perseverance of the Ebon Martyr:
Howling Blast bonus damage decreased to 20% from 40%
Mage:
Cord of Infinity:
Each time Arcane Missiles hits an enemy, the damage of your next Mark of Aluneth is increased by 1.0%. This effect stacks.
Shard of the Exodar:
Your Time Warp will be applied to yourself at 25 sec duration when you are affected by Temporal Displacement or similar effects.
Monk icon Monk:
Drinking Horn Cover:
The duration of Serenity / Storm, Earth, and Fire is extended by 0.3 sec every time you cast a Chi spender / 0.6 sec for every Chi you spend.
Paladin icon Paladin:
Justice Gaze:
Added effect: Causes Hammer of Justice to generate 1 Holy Power.

Rogue
Insignia of Ravenholdt:
Your single-target combo-point generating attacks deal 15% additional damage as Shadow to all targets within 15 yards in front of you.
Multiple:
Norgannon’s Foresight:
Charge time decreased to 6 seconds from 8
Duration decreased to 4 seconds from 5

WoW Patch 7.2 Champions

There’ll be a whole batch of new class hall champions in this patch, as well as an increase in the cap by one to accomodate them. They’ll have their own unique quests too. Here’s what we know about so far:

Paladins
Maximillian of Northshire – Obtained through completing his quest chain in Un’goro.
Mages
The Great Akazamzarak – Obtained through a new quest chain unlocked by completing the class hall campaign.
WoW Patch 7.2 PvP Brawls

legion-pvp-8.png

We’re opening the first of 7.2’s PvP Brawls – Southshore vs. Tarren Mill. If you were around for our 10th Anniversary Celebration a couple of years ago, you’ll recognize this brawl, but it could use some additional testing to make sure everything’s working properly in the 7.2 environment.

PvP brawls, similar to Hearthstone and Overwatch’s take on the formula, will be weird changes to how a battleground or area functions for a week. It will be a separate queue, targetted at players wanting to blow off steam rather than the hardcore. Here’s a list of what will be available, as announced at BlizzCon 2016:

Southshore vs. Tarren Mill – Large scale team deathmatch, first debuted at the 10th anniversary event.
Warsong Scramble – WSG, but you can cap without your own flag, making it more of a race. There’s also new powerups and many more flags.
Packed House: 15 v 15 Arena – Going to be a tad hectic, we’d guess.
Eye of the Storm Gravity Lapse – Periodically shoots players up into the air, letting you traverse quite a lot of the map at speed. Players land without fall damage.
Winter Arathi Basin – Low visibility and iced over waterways change Arathi for the colder.
Eye of the Horn – Eye of the Storm on rams. Obviously.

WoW Patch 7.2 Demon Assaults

The Burning Legion is assaulting Azeroth with renewed determination. Look for Broken Isles zones to come under attack, fight to drive the Legion back, and defend the lands of your new allies.

These are zone-wide events, similar to the demonic invasions that ran ahead of the expansion launch. When one is active in a Broken Isles zone, the world quests there will be disabled and replaced with ones to stop the Legion – mainly, by killing large demons. These will count towards emissary caches as normal, as well as meaning the zone has a significantly different aesthetic during the invasion.

Each invasion progresses in stages before culminating in a three-player scenario to beat the Legion back. MMO Champion says one such scenario will send you up to the Legion ship in the sky; here you’ll fight various NPCs before taking on the leader and bringing down the ship.

World of Warcraft’s next patch is 7.2, introducing a new raid, new dungeon and many, many more changes to the game. It’s now hit the PTR and getting regular updates, so here’s a full preview of what you can expect when it launches in a few months time.

Here’s how WoW raiding works at the very highest level.

WoW Patch 7.2 release date

PTR will begin this week, and a build already made it out into the wild before being taken down as a tad unstable. Actual public release shouldn’t be expected for a good couple of months, as various aspects are still incomplete. Best guess would put it at some point in early April.

 

Broken Shore zone

Well you’ve been there once, but things didn’t quite go as planned. It’s currently in-game and has a flightpath (as well as the start of the Kosumoth secret) but will be redesigned in 7.2 as a whole new questing area, with a new faction, the Armies of Legionfall. You’ll also continue your Order Hall campaign here.

There’s some fairly significant changes to how the zone looks, as shown in this gallery. On Twitter, game director Ion Hazzikostas made sure to specify that there was a lot more going on in the Broken Shore versus similar events in the past.

We learned more in early February, with the quest chain accessing Broken Shore beginning when you log in to 7.2. You’ll be given a quest to go to Dalaran to talk to Khadgar to begin preparations for the assault, plus the more mysterious quest called About Those Greater Threats… Here’s more on getting there from Wowhead, plus an early preview.

The Broken Shore also comes with new patch 7.2 world bosses. These are:
Brutallus; Sivash, Malificus.

Broken Shore Buildings and Perks

As part of the Broken Shore, players will be revitalising old buildings on the island, adding their power to the Legionfall forces. Bringing them back online involves contributions from large portions of the player base, and gives unique, zone-wide rewards. This is done through earning war supplies from daily quests, and the buffs last three days once active. These are:

Mage Tower:
Anytime you loot an item which grants Artifact Power, theres a chance you will earn a bonus one.
Provides you with access to Artifact Challenges, Bonus Treasure Spawns, Portals
Command Center:
30% chance when earning War Supplies to get double War Supplies.
Provides you with access to Dungeon World Quests, Combat Buff in Broken Shore, Mission Challenge
Nether Disruptor:
Each day the Nether Disruptor is active, you can return to the Broken Shore to complete a quest that grants you a free Seal of Fate.
Provides you with access to World Bosses, Unstable Portals

These are pretty significant bonuses, though numbers are likely non-final.
Legionfall Reputation rewards

As a new faction, the Armies of Legionfall have goodies for you if you’re nice to them. They cost unique resources nethershards, however. Here’s a rundown:

Honored:
Cauterizing Void Shard – 1,000 NS. An instant 520,000 heal, 10 minute CD item that also damages you for 80,000 every three seconds for twelve seconds afterwards.
Legionfall Banner – 800 NS. Places a banner at target location with the Legionfall logo. No mechanical effect.
Revered:
Legion Pocket Portal – 1,500 NS. A toy that opens a portal to a Legion world. Exactly what that means hasn’t been determined. 1 hour cooldown.
Repurposed Fel Focuser – 1,500 NS. A 500 main-stat elixer that lasts for an hour. 15 minute cooldown.
Exalted:
Legion Invasion Simulator – 5,000 NS. Places you in the role of a Legion command ship. 20 minute cooldown toy.
Legionfall Tabard – 2,000 NS. You can probably guess.

Broken Shore Nethershards and Sentinax

Elsewhere on the Broken Shore, killing mobs near the shadow of the giant Legion command ship Sentinax will award you with an item that starts a quest to learn how to control it. This awards various items, they include:

Three tiers of demon summoning, across six versions. These intially summon new demons to an area to fight, then stronger ones, then special elites of that type.
A set of three that each produce significant amounts of various gathering materials – felslate, starlight roses or Blood of Sargeras.
Nethershards, a currency which returns from the pre-Legion events and can be exchanged for various useful bits.

With Nethershards you can buy ilevel 835 gear, which can be upgraded with other items available in the Broken Shore. The two new Death Knight Glyph recipes are also available through this system. Lastly, one of the materials required for the new crafted legendaries is also there.
WoW Patch 7.2 Legion Flying

Legion Flying

Flying finally comes to Legion with patch 7.2, letting you complete your Legion Pathfinder achievement and take to the skies once more. Here’s what you’ll need to do to get off the ground:

Complete Legion Pathfinder Part One – if you’ve been playing regularly, you’ve probably already completed this.
Explore the Broken Shore
Defender of the Broken Isles – This involves defeating the new Legion invasions in each zone on the Broken Isles.
Legionfall Commander – Get Exalted with the new faction.
Breaching the Tomb – this means completing the new series of quests, likely over multiple weeks.

To help you feel the need for flying, we’re also all getting…
WoW Patch 7.2 Class Mounts

Patch 7.2 class mounts

These are unique mounts for each and every class, with various tints also available depending on specs. To get them you’ll need to complete the Broken Shore quest lines. Here’s what each looks like, from Blizzcon 2016’s reveal:

 

 

7.1.5 Talents


Tier 15:

  • Haunt: This talent has gone under some more changes since 7.0.3 and 7.1.0. It’s in considerably better shape since the updates but, seems very lack-luster compared to Malefic Grasp. One thing to note is it increases all damage dealt, not just dots, meaning it may have some potential when combined with specific on-use trinkets.
  • Writhe in Agony: Defacto talent for any fight where you will be consistently having 3+ targets with agony. It is net 0 difference between MG on 2 target, but there is typically one target that needs to die faster, so pick MG instead of this for 2 target.
  • Malefic Grasp: While you channel Drain Soul on the target, your dots deal 80% bonus damage. This is the go-to single target talent and 2 targets.

Verdict: Much like with 7.1.0, it’s going to be a choice between the Agony and Malefic Grasp talent. Haunt has some possible niche uses in a hectic add fight similar to Ilgynoth, but it’s not likely to see much use. Agony is going to be nice in high-end M+ when you are not needing specific target damage, or when the affixes discourage bursting a specific target, as well as for cheesing fights like Botanist. Almost all other situations, Malefic Grasp will be the go to talent, allowing for us to really keep up and pull ahead in single target situations.


Tier 30:
  • Contagion: Increases damage dealt to targets affected by contagion by 18%. Small buff in 7.1.5 keeps it actually useful compared to AC and Mana Tap.
  • Absolute Corruption: Makes Corruption permanent (or 40 seconds in PVP) and makes it do 25% more damage. Lots of situations where this lets you drop a DOT from your rotation, really smoothing out rotations involving Malefic Grasp/effigy.
  • Empowered Life Tap: This is a maintenance buff tied to life tap, increasing all damage delt by 10%. This is a strong talent for AOE and for when you aren’t necessarily going to be choosing malefic grasp.

Verdict: The choice on these is highly dependant on your other talents. If you are choosing Malefic Grasp and Effigy, AC pulls very far ahead due to GCD saving for more and smother drain rotations. Contagion is best for Soul Conduit builds, which will not be effective without specific legendaries and t194p, and should still be below effigy builds. Empowered Life Tap is a very strong item for M+ when using Sow the Seeds.


Tier 45:
  • Demonic Circle: Spell is almost the same, except now you need to create a cancel aura macro to make it work properly. See Macros section for more info on this.
  • Mortal Coil: Works exactly as it does on live, including not healing or doing damage to bosses.
  • Howl of Terror: AOE fear instead of getting shadowfury. Very sad. But hey, at least it’s an instant cast… Unlike shadowfury…

Verdict: Portal is now baseline as it’s ever been since June 2016. Mortal Coil has some uses in Mythic+ as it does not share the same DR as stuns. Howl of Terror is almost only useable to proc Sephuz if you have the legendary (it is off of the GCD).


Tier 60:
  • Siphon Life: Provides an extra DOT that deals as much as an unbuffed Corruption, similar duration, and heals you for all the damage it deals in addition it counts for extra damage on Shadow Bite. This will have some places to shine when you need the bonus healing and is the go-to for 1 and 2 target DPS. Often used in conjunction with Absolute Corruption. NOTE: This spell IS affected by mastery.
  • Sow the Seeds: Causes your Seed of Corruption to fire off up to an additional 2 targets. This takes seeds from doing some damage and primarily used to spread corruption quickly, to doing a LOT of aoe damage, and is really awesome to watch (Although not quite as awesome looking now that there is only 3 ).
  • Soul Harvest: Provides a 20% damage boost for 15 seconds +2 seconds per agony you have active. This has a lot of uses for when you need the damage boost for ~20 seconds. You should typically have this at 19 seconds at a minimum.

Verdict: There’s quite a few options here. Siphon Life is a go to for pure single target, while Sow the Seeds is very strong for AoE. Soul Harvest is an interesting talent now, in pure single target it should be a 19 second bonus, higher if you can run more targets, this gives you the option to have a very strong burst window, being capable of bursting early in the fight for 2 UA-MG cycles if you time it correctly.


Tier 75:
  • Demon Skin: Causes your Soul Leech to passively regen over time, and provides an absorb shield up for up to 20% of your max HP. 7.1Not really a 7.1 note, but REMEMBER soul leech is a 15% shield that generates from your damage. This move is NOT as bad as presumed.
  • Burning Rush: Copy Pasta ability from live, handy on fights that give a slow debuff (cenarius).
  • Dark Pact: Works like Sacrificial Pact on live. Awesome damage reduction Cooldown.

Verdict: This is a fight by fight, depending on the damage reduction, or Burning Rush. Any fight that has a reliable burst of damage every minute (IE: Ursoc charge) take SacDark Pact. If the fight has any major mechanics that wreck your mobility (Cenarius dryads) or for mythic+ dungeons to make sure you go very fast, take Burning Rush. Demon Skin is an excellent spell for moderate sustain damage (Cenarius is again an excellent example)


Tier 90:
  • Grimoire of Supremacy: Gives you the ability to summon your Doomguard / Infernal as permanent pets instead of 3 min cooldowns. Doomguard has an interrupt and massive slow, and Infernal has an offensive dispel and an AoE stun. Infernal has been buffed significantly from the WoD version and is now a decent option for aoe damage. The biggest benefit with this talent is your ability to swap from single target to aoe inbetween pulls as needed in an instance, which is very powerful in mythic + dungeons where you cannot swap talents.
  • Grimoire of Service: Gives you a cooldown every minute and a half, giving you (Generally) a bonus Felhunter that deals twice damage that the standard one deals. This does cost a shard so it’s kind of annoying to use on single target. NOTE: GoServ Felhunter will interrupt when it spawns, giving you a bonus interrupt in Mythic+
  • Grimoire of Sacrifice: This has been dramatically changed from the WoD version. Legion Sacrifice causes ALL spells to periodically pulse for aoe damage, and it does quite a bit of damage. This is a great option to gain passive cleave damage for sacrificing a single target cooldown. The only downside is that you will be losing your pet Command Demon ability, specifically losing your only interrupt.

Verdict: This revolves into 2 things. Pure single target, service is higher than all other specs for single target, so this is the go to for your Ursoc fights. Supremacy gives you a Stun and solid AOE in M+, and lets you hot swap to a single target pet just before a boss. MG Favors Supremacy due to the usability issues with shard costs involved in running service.


Tier 100:
  • Soul Effigy: Definitely the best to use if you need single target damage, or it’s a single/ 2 target fight. Targeting this thing is still a pain, so it’s recommended to sacrifice your focus target and use that.
  • Phantom Singularity: Probably most useful for mythics and / or aoe fights where you’re lacking in Brostorm and Kappabeams. Deals a butt ton of damage on aoe, so it is pretty nice when you’re trying to get that going.
  • Soul Conduit: Provides 20% chance of soulshard spent to be refunded. Pretty interesting talent, and definitely pulls ahead on 2 target. This talent is a viable option to those who hate to deal with effigy, but it will not pull ahead of effigy in any situation.

Verdict: Due to shard generation changes, this (again) will depend on your fight. Phantom Singularity does a monstrous amount of damage now, and has a 25 yard radius so it hits just about everything in range of the boss. if you don’t need the aoe, look between Soul Conduit and Effigy. Conduit is kind of turning into the de-facto Mythic + talent, especially with the t19 4p and more legendaries opening up to players. Any time where sustained single target is more important, even on multi target fights, you will still want to run Effigy because of the damage boost. For single target you 100% want to run effigy, but thats only 1-2 fights currently in Nighthold. Effigy also is less appealing when you run into many adds due to the extra dot maintenance cutting into drain cycles (Please note: Effigy is still bugged to where it has a 50% chance to not generate a shard PERIOD… So at the moment Effigy sucks and is 4 – 5% behind Soul Conduit).

7.1.5 Affliction changes

7.1.5 CHANGES

Here’s the Running list of 7.1.5 Changes as of December 27th.
Baseline Spells:

  • Drain Life Replaced by Drain Soul. The shard regen effect is now back to being baked in.
  • Secrets of the Necrolite removed. Damage buff is now baked into Drain Soul.

Talents:

  • Haunt Now increases your damage dealt to the target by 30% for the duration of the debuff. Haunt also now has a 30-second Cooldown.
  • Drain Soul replaced with Malefic Grasp: Increases the damage dealt by your dots by 80%
  • Mana Tap replaced by Empowered Life Tap: Life Tap increases your damage dealt by 10% for 15 seconds.
  • Soul Harvest increases damage dealt for 15 seconds base instead of 10 seconds.
  • Seed of Corruption damage buffed from 138% to 210%
  • Sow the Seeds now hits 3 total targets, down from 5. NOTE: TOTAL SEED DAMAGE IS REDUCED FROM 690% TO 645% GOING FROM 7.1.0 TO 7.1.5
  • UA Dispelled damage doubled.
  • Contagion buffed from 12% to 18%
  • All non-supremacy demons have had their damage coefficients increased by 20%. Service demons also have this 20% damage increase. Note: Undocumented on Wowhead’s list
  • Infernal AoE damage is up by 44%. This also applies to supremacy infernal. Note: Undocumented on Wowhead’s list

715 aff.png

Right now Affliction has sort of retracted its stance as the DoT monster; back to the drain tunnel spec.

Pawn / Stat Weights

7.1.5 Stat Weights: Mastery= 1.4 ; Crit= 1.2; Haste= 1.2;  Intellect= 1.00; Versatility= 0.85. Crit and Haste flip-flop a lot depending on your current ratings and legendaries/relics. Fights with lots of soul flame damage or bonus reap souls will favor crit. (i.e., Mastery > Crit = Haste > Int > Vers)

Effigy is bugged…

There’s currently a bug on live servers and ptr causing soul effigy to have a 50% chance to not generate shards. There might be a fix in the works by Tuesday but we’re not sure until the patch hits tomorrow if it’s fixed or not, so take sims with a grain of salt in the meantime.

7.1.5 Survival Guide.

7.1.5 Survival Guide:

Stat weights haven’t changed much, you still want mastery above all else. Haste and Crit are usually comparable and one may swing to better than the other depending on legendaries/relics/etc. THERE IS NO REQUIRED HASTE AMOUNT PLS MAKE THE MEME DIE. (Gahddo gets super salty bout this btw…)

SC is about 4% behind effigy ST, assuming they fix the effigy bug, or about 3% ahead if they don’t.
Supremacy is still the default, turns out even a 20% buffed Fel hunter is still shit. (#RIPFelpuppy2K17)

Best ST setup for SC is MG/contagion/SL/Sup/SC
Best ST setup for Effigy is MG/AC/SL/Sup/Effigy

Optimizing drain soul uptime is a large factor in your DPS. You want to pool shards until your dots are <30%, refresh your dots, dump 2-3 UAs, and then drain soul until the UAs expire, and repeat that. The optimal use for reap with MG is to pop it when you have 2+ souls after you dump UAs, to buff them. When using MG and Effigy together it’s optimal to not apply siphon life to soul effigy. If you aren’t talenting absolute corruption (highly recommended you do in this case) you should still corruption the effigy. You get more DPS by increasing your drain soul uptime on the primary target to empower your full damage dots. Legendary helm, belt, cloak, and sephuz are all pretty comparable. Bracers are pretty meh. Prydaz is a decent stat stick and the boots might be good for movement fights. The trinket is only really good for AoE. Best relics are perdition and shadow damage. Agony and corruption damage are close behind. UA crit is decent if you have no other option, other relics are bad. Some gear sets will favor shadow damage, others perdition. e.g. legendary helm favors a shadow damage relic + haste > crit build. You won’t notice a large difference between them in any situation.

Trained Soldier is the best neck enchant

Affliction stat weights / Pawn updated. and explained…

Stat Weights / Pawn values:

  1. Mastery = 1.30
  2. Haste >= Crit = 1.15 (I’ll explain why this is later on).
  3. Intellect = 1.00
  4. Versatility = 0.94

Why is Mastery so goddamned good?

The ammount of Shard generation per increment of Haste is less efficient than the flat damage recieved from Mastery. The value of mastery is even higher on multi target, making it the clear go-to.

2. Stat explanation

Intellect is your primary stat. You should look for this stat in all of your upgrades. It provides you with Spell Power, which increases the damage of your spells.

Mastery, through Mastery: Potent Afflictions Icon Mastery: Potent Afflictions increases the damage of your DoTs (Agony Icon Agony, Corruption Icon Corruption,Siphon Life Icon Siphon Life, and Unstable Affliction Icon Unstable Affliction). Mastery does not affect your pets or Soul Shard generation at all.

Haste influences the cast speed of your spells and increases the number of ticks from your DoTs. This decreases the ramp up damage from Agony Icon Agony as well. Haste also reduces the global cooldown, and scales with your pets.

Critical Strike increases your chance to critically hit with all spells and abilities. Crit is especially good for Affliction Warlocks due to the effects of  Icon Perdition. This is further compounded during the active time of  Icon Reap Souls.

Versatility is a flat-out damage done increase and damage taken reduction.

(NOTE: At higher item levels, and with perdition. Crit starts scaling obscenely well to the point of being equal with haste in many cases).

7.1.5 PTR talent build changes (bout time right) (lol)

First off, Malefic Grasp may actually be better Single Target now (Yay).

No seriously, Malefic Grasp (MG) in this talent build was buffed by 60% (that’s insane). Also, Haunt’s damage bonus was buffed by 20%, Contagion was buffed by 6% (not a whole on the grand scale).

7.1.5 PTR talent cheat sheet, there are 2 builds I’ve found so far with MG.

7-1-5-mg_ac_effigy

7-1-5-aff-st

Tier 15:

Oh boy, this is a juicy tier of talents that it is. So let’s get into the meat of it, shall we?

Haunt has been buffed by 20% in this current build, which is very nice. What it does now, is a). increases your damage by 30% for 15 sec. If the target dies, the cooldown of Haunt is also reset. Writhe in Agony. Still, works the same. Malefic Grasp, however, was buffed to 80% (up from 20%). http://ptr.wowhead.com/spell=235155/malefic-grasp

NOTE! Grimoire of Service pets are getting buffed by 20%, this also applies to the 1.5 min cooldown!!

Also, I do not recommend taking Soul Conduit in any situation outside of 4+ targets (really 5 -6 is where SC starts being better, But that’s pretty much nonexistent). Overall you’ll still be taking Effigy 95% of the time solely for the increase to Soul Shard generation. Your pet of choice in 7.1.5 as affliction will be the felhunter (With go service as the grimoire talent choice).

Updated Affliction path (woo)

affliction-warlock-artifact

1. Early Point Investment

After acquiring the starting trait,  Icon Crystalline Shadows, swing up the top path into  Icon Seeds of Doom, which is great dungeons and gearing up. Move left into  Icon Compounding Horror, which is arguably the strongest point on the entire tree for single target. Go through the minor utility of  Icon Long Dark Night of the Soul into your first Golden Trait,  Icon Soul Flame, which is exceptional for Mythic+ dungeons and the gearing process. It is not quite as dominant in raids, though it is still a great starting point regardless of your priorities.

1.1. Second Golden Trait!

Continue downwards along the  Icon Soul Flame path into  Icon Shadowy Incantations, which is a tasty overall damage increase. Pass through  Icon Hideous Corruption, which is great for both raids and dungeons (as it is spread by Seed of Corruption Icon Seed of Corruption), and talent into your second Golden Trait.  Icon Wrath of Consumption is exceptional on fights with intermittent add spawns and is fantastic in dungeons. Unfortunately, it has little value on pure single target, but such encounters are in the minority.

1.2. Final Point Investment (i.e., wrapping things up).

Backtrack to  Icon Seeds of Doom and swing right into  Icon Inimitable Agony, a juicy increase, particularly on single target. Pass through the minor utility trait,  Icon Shadows of the Flesh, and invest in your final Golden Trait  Icon Harvester of Souls. This is an all around good trait in any situation and a nice way to finish your primary path.

Final point investment is more or less straightforward.  Icon Perdition is the easiest trait to acquire next and will result in the highest and most immediate damage increase.  Icon Sweet Souls is great if you are feeling fragile and need to beef up a bit, especially if you can convince your entire raid to switch back to Healthstones. Otherwise, ignore this trait for now and fill out  Icon Inherently Unstable for some additional crit chance on your Shard spender. Go through  Icon Drained to a Husk, which is very minor, and take  Icon Fatal Echoes. Although this trait seems attractive on the surface, it is an overall minor increase and only then on pure single target. There is also no good path to get here early, which is why  Icon Fatal Echoes is ignored until now. If you have not acquired  Icon Sweet Souls yet, finish your  Icon Ulthalesh, the Deadwind Harvester by allocating a point when available.

2. Relic Choice!

  1.  Icon Shadowy Incantations is good, particularly under the effects of  Icon Reap Souls.
  2.  Icon Inimitable Agony is great for single target, particularly in combination with Writhe in Agony Icon Writhe in Agony.
  3.  Icon Inherently Unstable is another good single target relic, particularly when properly combined with  Icon Compounding Horror.
  4.  Icon Hideous Corruption and  Icon Seeds of Doom are both excellent relic slots for players invested mostly in Mythic+ progression.
  5.  Icon Perdition.
  6.  Icon Drained to a Husk.
  7. Any defensive relic.