Death by a thousand DoTs!!

7.2 Affliction Warlock Mastery Guide

Welcome to the Legion Affliction Guide! I am Soulstealer, and I will be your tour guide here today. I main warlock for the US guild Eyes of the Betrayer on Tichondrius, and have played Warlock since Wrath of the Lich King. In my free time, you can find me on the Ask Mr. Robot, or the Warlock discords. playing some Overwatch, or editing guides on WoW head, and working on some of the latest theory crafting with for the Affliction spec. The Affliction warlock has gone through some pretty drastic changes from Warlords of Draenor to Legion, Moving from a drain/tunnel spec to a full on dot monster, and back again to the drain spec. Affliction has many ways to amplify its dots (through proper reap usage)in order to make them as efficient as possible. Legion brought in its wake a lot of pruning, but affliction ends up in a not terrible state once the artifact gets rolling. The affliction warlock’s primary strengths come into a multi-target fight where you can transition into a variety of tunnel targets, allowing you to activate various artifact abilities, and pump a large amount of damage into a boss while still maintaining a nice spread damage on multiple targets. It does tend to fall off due to a long ramp-up time on single target due to the stacking mechanic with agony and has quite a bit of dot micromanagement to keep up with your melee and mages.

So What’s new in 7.2.5?

Patch 7.2.5 PTR Patch Notes and new features.

  • Time walking: The Black Temple
  • In order to queue for the Black Temple Timewalking on the PTR, Speak to Vormu in Shattrath.
  • All New story scenario(s)

New Events!

  • The Trial of Style
  • The Blood Elves have teamed up with the Ethereal Transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who’s the snappier dresser. On the PTR, speak to Flaskataur in Orgrimmar to queue for this extraordinary runway experience.
  • Moonkin Festival
  • A wondrous celebration of all things Lazerchicken is happening to Moonglade. Stop by and see what all you can learn!
  • Auction House Dance Studio
  • The main auction houses in Orgrimmar and Stormwind cities have been cleared out and turned into dance parties for the day. Crowd in and show some faction pride! (Not to be confused with Slytherin Pride).

Class changes

  • Multiple Classes
  • Demon Spikes, Shield of the Righteous, Ironskin Brew, and Shield Block can only be extended to a maximum of three times their base duration.
  • Smart Heals such as Wild Growth and Holy Word: Sanctify now favor player targets over non-player targets, regardless of their health.
  • Warlock
  • Affliction
  • Malefic Grasp damage bonus reduced to 40% (was 70%)
  • Damage of all affliction spells is increased by 15%.
  • Haunt now costs 1 Soul Shard, and no longer costs mana. Haunt instant damage increased by 25%, and cooldown reduced to 20 seconds (was 30 seconds).
  • Soul Effigy will be removed. The replacement talent is on the way.
  • Demonology
  • Hand of Guldan impact damage increased by 180%.
  • Infernal Furnace (Artifact Trait) damage per point reduced to 8% (was 10%).
  • Destruction
  • Developers’ Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul Shard generation, prevent random over capping of resources, rein in Soul Shard generation slightly, and reduces the number of Chaos Bolts being cast.
  • All damage increased by 10%.
  • Cataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds) and damage reduced by 25%.
  • Channel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
  • Chaos Bolt casts from the Chaos bolt rift now deals 60% increased damage.
  • Chaos Bolt’s damage increased by 40%, and projectile speed increased by 25%.
  • Conflagrate now generates 6 Soul Shard Fragments (was 1 full Soul Shard/10 Soul Shard Fragments).
  • Conflagrate now generates double resources from hitting a second Havoc Target.
  • Dimensional Rift (Artifact Trait) now generates 3 Soul Shard Fragments.
  • Eradication’s damage bonus increased to 15% (was 12%), and duration to 7 seconds (was 6 seconds).
  • Fire and Brimstone (FnB) now causes Incinerate to generate 1 additional Fragment per target.
  • Havoc’s duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 secs).
  • Immolate’s periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: Periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
  • Immolate’s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul Shard).
  • Incinerate now generates 1 Soul Shard Fragment.
  • Incinerate now generates 2 Soul Shard Fragments on a critical strike.
  • Incinerate’s mana cost reduced by 16%.
  • Rain of Fire’s damage increased by 25%.
  • Reverse Entropy redesigned slightly: Chaos Bolt and Rain of Fire restore 35% of your maximum mana and deal 5% increased damage.
  • Shadowburn now generates 6 Soul Shard Fragments and an additional 6 if the target 6 if the target dies within 5 seconds.
  • Soul Conduit now causes every Soul Shard you spend to have a 12% (was 20%) chance to be refunded.
  • Soulsnatcher (Artifact trait) now causes Chaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul Shard.
  • Wreak Havoc now reduces the cooldown of Havoc by 20 seconds and no longer increases its duration.
TL;DR

These changes are far from final, but one thing remains clear. The changes to destruction, in particular, are a much-needed change to make destruction into a playable spec, and it’s these changes, in particular, that may be what destruction desperately needs in order to shine in the upcoming raid.
That’s all for now.

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Author: legionafflictionwarlock

It's dark in here...

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