Featured

First blog post

This is the post excerpt.

Advertisements

https://www.patreon.com/kennethwoody

 

Here’s my patreon, please feel free to donate.

7.2.5 Affliction Warlock Guide

Video Guide!

Like comment and subsribe! Also if you like these kind of videos, please support me on patreon

https://www.patreon.com/kennethwoody

Also, feel free to visit the AskMrRobot website for more information: http://www.askmrrobot.com/wow/simulator/run

And for more information on the site, please visit the AMR discord channel: https://discord.gg/v6U64an or if you use the browser version: https://discordapp.com/channels/146340897292943360/197092988021768192

Go fund me

https://www.gofundme.com/cbsj7a-wow-fund?utm_source=internal&utm_medium=email&utm_content=cta_button&utm_campaign=upd_n

I know what you’re thinking….

Making a go fund me page for WoW, but there is a reason to the madness. I need the money though, aside from maintaining this blog here for AskMrRobot, and the warlock community. However, I also work at Wowhead as well; so I basically play wow as a job and write various articles covering the facets of the world of warcraft… What I’m getting at is, I’m running out of game time, and any/all donations are greatly appreciated, as this will also be a great aid to my career as a freelance journalist. Thank you all so much for taking the time out of your day to view my blog. It means a lot to see the views climbing.
Thanks to all of my readers!
-Kenneth (Soulstealr).

Affliction patch 7.2.5

Gear and Stat Prioritization

    Stats for your spec

  • Primary Stat: Intellect
  • Single Target Stat Priority: Mastery = Haste > Crit > Versatility > Intellect > Spell Power
  • Multi-Target Sat Priority: Haste > Mastery > Crit > Versatility > Intellect > Spell Power

TL;DR: When 7.2.5 comes live you wont notice that much of a difference between Haste and Mastery on a single target i.e., they’re essentially equal in value on one target. So for a single target I highly recommend gemming mastery, but enchanting for more haste… On Multi Target cleave scenarios, the value of haste inflates. Not only due to haste also greatly benefiting your pets, but the ammount of dots you have out. So, for instances like the Nighthold in the upcomming patch you should gem and enchant for haste; with the exception of the neck, that should still be mark of the trained soldier (+600 Mastery static). However, Mark of the Claw (+1000 Haste et Crit proc) is not far behind in any situation.

General Warlock Legendaries

A small note about affliction legendaries. As you can see from the chart belowm legendaires or affliction are Extremely close in rank, to the point that it’s not so much a matter of which rad orange text that you just happen to get, but you just get orange texted items in the first place…
legendary rankings

Affliction Warlock: Talent choice and you!

Overall Affliction has a fair deal of choice with the talent build. But, it’s still a good thing to talk about the talents and their potential uses in the upcomming raid.

Talent Breakdown

This isn’t the end all be all build, but, I personally find this build to be very versatile for raiding. And that’s why I recommend it… The Tier 20 four piece is going to make Absolute Corruption a very attractive option for us. However Writhe in Agony isn’t far behind Malefic Grasp in it’s nerfed state. That being said, I do not anticipate haunt having much play in patch 7.2.5, and especially in the Tomb of Sargeras.

7.2.5 talents

Tier 1

7.2.5 has returned Haunt to being an actually useful spell. Writhe in Agony Causes Agony to hit just as strong as it did pre 7.2.5, but a base level Agony is much stronger now with the 20% buff we are getting to all basic spells. Malefic Grasp has been significantly reduced in power compared to its 7.2.0 level, but it will still be winning out in pure single target situations where you can safely plant and maintain 50% uptime on Drain Soul.

Tier 2

For pure single target situations, Contagion is always the best talent, as well as for 2 target. Above 3 targets, Absolute Corruption starts to pull ahead due to the GCD saving that it provides, as well as the extra damage corruption will deal. Empowered Life Tap is only useful for silly things like super aoe heavy situations, but even then it’s really not recommended in any practical situations. Absolute Corruption is also going to be extremely strong with our new Tier 20 2piece set bonus.

Tier 4

This row has been heavily altered with the 7.2.5 updates. For now, both Soul Harvest and Phantom Singularity are close to equal on pure single target, with Phantom Singularity pulling slightly ahead, and Phantom Singularity having some promise in raids to help burst aoe packs down. Sow the Seeds will shine in M+ situations for the sustained AOE it provides.

Tier 6

For single-target and multi-target Grimoire of Supremacy is the winner due to more shards to be used on Drain Cycles. The damage from Grimoire of Sacrifice is never enough to make it worth, and Grimoire of Service causes too many issues with shard usage and GCDs. TL;DR: Just pick Supremacy for literally everything.

Tier 7

Both Soul Conduit and Siphon Life are approximately equal on sims, with Death’s Embrace being about 2-3% behind. However, due to its strength on phased enrage timers, Death’s Embrace will definitely see a lot of play for those who are not lucky enough to get Soul of the Netherlord.

Donations!

https://www.paypal.me/KennethWoody

https://www.gofundme.com/cbsj7a-wow-fund

Again I’d like to personally thank those of you who have been following my blog for the affliction spec; it means a lot to know that there are people who looking for knowledge when it comes to the warlock class, so I want to say thank you.

While none of you have to donate, I would greatly appreciate it…

Again thank you all so much for your support

Affliction is gonna be just fine guys.

7.2.5 PTR

Hello and welcome the 7.2.5 affliction warlock preview guide not really a guide, more of a discussion of the changes that are coming in patch 7.2.5 and where we are at. So in a second, I’m going to log in and compile a list of talents that I myself find viable, as well as looking at these changes when they happened. Essentially I’m going to give you, my thoughts on the changes concerning the affliction spec. So without further adieu let’s get started!

Writhe in Agony PTR
This is the Writhe in Agony build on PTR. And you may have noticed a few changes to the talents. First off, Siphon Life and Phantom Singularity have swapped places; but that’s not all you may have also noticed that Soul Effigy has been removed, being replaced with an entirely new talent: Death’s Embrace. Death’s embrace is a passive that enables Agony, Corruption, Unstable Affliction, and Drain Soul to deal 50% additional damage on targets below 35% health.

MG Contagion PTR

Now MG has been significantly changed in PTR. but in a more healthy way. In fact, MG and Haunt are essentially equal now. I cannot recall a time when affliction warlocks have had this much choice. It’s absolutely Wunderbar!

Death's Embrace PTR

Now one question you all might be asking is why on earth are you using Phantom Singularity in an MG build. The answer is because it’s a huge single target / AoE dot on a 40-second cooldown that is further compounded by contagion!  Need I say more

Likewise, I still believe that Soul Harvest will be the go to talent for affliction in most situations.

Tier 20 4piece bonuses will be coming soon! So stay tuned.
Tier 20: Diabolic Rainment.

  • 2 set: Affliction: Corruption damage now has a chance to generate a Soul Shard.
  • 4 set: Affliction: Spending a Soul Shard has a 25% chance to grant you 15% haste for 8 seconds.
  • 2 set: Demonology: Shadowbolt has a 20% chance to reset the cooldown of call dreadstalkers.
  • 4 set: Demonology: Call Dreadstalkers automatically triggers Demonic Empowerment.

As an aside demonology set bonuses are fucking terrible, they only save one GCD!

  • 2 set: Destruction: Incinerate generates 1 additional Soul Shard Fragment.
  • 4 set: Destruction: Chaos Bolt empowers your next Chaos Bolt to always gain maximum benefit from your Mastery: Chaotic Energies.

TL;DR the best tier set is by far destruction, although Affliction’s bonuses are way better than they were prior to this PTR Build. Demonology’s set bonuses are the exact same, which is a real shame cause a fucking terrible bonus. Demonology may potentially lose damage by switching tier.
Either way, just look at how much Affliction has been changed in one patch of the PTR alone. It’s safe to say that there is hope for the warlocks.
This is Soulstealer signing out.

Death by a thousand DoTs!!

7.2 Affliction Warlock Mastery Guide

Welcome to the Legion Affliction Guide! I am Soulstealer, and I will be your tour guide here today. I main warlock for the US guild Eyes of the Betrayer on Tichondrius, and have played Warlock since Wrath of the Lich King. In my free time, you can find me on the Ask Mr. Robot, or the Warlock discords. playing some Overwatch, or editing guides on WoW head, and working on some of the latest theory crafting with for the Affliction spec. The Affliction warlock has gone through some pretty drastic changes from Warlords of Draenor to Legion, Moving from a drain/tunnel spec to a full on dot monster, and back again to the drain spec. Affliction has many ways to amplify its dots (through proper reap usage)in order to make them as efficient as possible. Legion brought in its wake a lot of pruning, but affliction ends up in a not terrible state once the artifact gets rolling. The affliction warlock’s primary strengths come into a multi-target fight where you can transition into a variety of tunnel targets, allowing you to activate various artifact abilities, and pump a large amount of damage into a boss while still maintaining a nice spread damage on multiple targets. It does tend to fall off due to a long ramp-up time on single target due to the stacking mechanic with agony and has quite a bit of dot micromanagement to keep up with your melee and mages.

So What’s new in 7.2.5?

Patch 7.2.5 PTR Patch Notes and new features.

  • Time walking: The Black Temple
  • In order to queue for the Black Temple Timewalking on the PTR, Speak to Vormu in Shattrath.
  • All New story scenario(s)

New Events!

  • The Trial of Style
  • The Blood Elves have teamed up with the Ethereal Transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who’s the snappier dresser. On the PTR, speak to Flaskataur in Orgrimmar to queue for this extraordinary runway experience.
  • Moonkin Festival
  • A wondrous celebration of all things Lazerchicken is happening to Moonglade. Stop by and see what all you can learn!
  • Auction House Dance Studio
  • The main auction houses in Orgrimmar and Stormwind cities have been cleared out and turned into dance parties for the day. Crowd in and show some faction pride! (Not to be confused with Slytherin Pride).

Class changes

  • Multiple Classes
  • Demon Spikes, Shield of the Righteous, Ironskin Brew, and Shield Block can only be extended to a maximum of three times their base duration.
  • Smart Heals such as Wild Growth and Holy Word: Sanctify now favor player targets over non-player targets, regardless of their health.
  • Warlock
  • Affliction
  • Malefic Grasp damage bonus reduced to 40% (was 70%)
  • Damage of all affliction spells is increased by 15%.
  • Haunt now costs 1 Soul Shard, and no longer costs mana. Haunt instant damage increased by 25%, and cooldown reduced to 20 seconds (was 30 seconds).
  • Soul Effigy will be removed. The replacement talent is on the way.
  • Demonology
  • Hand of Guldan impact damage increased by 180%.
  • Infernal Furnace (Artifact Trait) damage per point reduced to 8% (was 10%).
  • Destruction
  • Developers’ Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul Shard generation, prevent random over capping of resources, rein in Soul Shard generation slightly, and reduces the number of Chaos Bolts being cast.
  • All damage increased by 10%.
  • Cataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds) and damage reduced by 25%.
  • Channel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
  • Chaos Bolt casts from the Chaos bolt rift now deals 60% increased damage.
  • Chaos Bolt’s damage increased by 40%, and projectile speed increased by 25%.
  • Conflagrate now generates 6 Soul Shard Fragments (was 1 full Soul Shard/10 Soul Shard Fragments).
  • Conflagrate now generates double resources from hitting a second Havoc Target.
  • Dimensional Rift (Artifact Trait) now generates 3 Soul Shard Fragments.
  • Eradication’s damage bonus increased to 15% (was 12%), and duration to 7 seconds (was 6 seconds).
  • Fire and Brimstone (FnB) now causes Incinerate to generate 1 additional Fragment per target.
  • Havoc’s duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 secs).
  • Immolate’s periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: Periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
  • Immolate’s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul Shard).
  • Incinerate now generates 1 Soul Shard Fragment.
  • Incinerate now generates 2 Soul Shard Fragments on a critical strike.
  • Incinerate’s mana cost reduced by 16%.
  • Rain of Fire’s damage increased by 25%.
  • Reverse Entropy redesigned slightly: Chaos Bolt and Rain of Fire restore 35% of your maximum mana and deal 5% increased damage.
  • Shadowburn now generates 6 Soul Shard Fragments and an additional 6 if the target 6 if the target dies within 5 seconds.
  • Soul Conduit now causes every Soul Shard you spend to have a 12% (was 20%) chance to be refunded.
  • Soulsnatcher (Artifact trait) now causes Chaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul Shard.
  • Wreak Havoc now reduces the cooldown of Havoc by 20 seconds and no longer increases its duration.
TL;DR

These changes are far from final, but one thing remains clear. The changes to destruction, in particular, are a much-needed change to make destruction into a playable spec, and it’s these changes, in particular, that may be what destruction desperately needs in order to shine in the upcoming raid.
That’s all for now.

Warlock rant, Aff is going back to an AoE spec…

hqdefault
First of all, before we get to the rant concerning the Affliction spec. I would like to address the patch note for the Current PTR build.

  • Warlock
  • Affliction
  • Malefic Grasp damage bonus reduced to 25% (was 70%>.
  • Haunt now costs 1 Soul Shard, and no longer costs Mana.
  • Haunt instant damage increased by 25%, and the cooldown reduced to 20 seconds (was 30 seconds).
  • Writhe in Agony now only stacks 15 times (was 20).
  • Affliction damage increased by 15%. In order to negate the nerf to MG.
  • Demonology
  • Hand of Guldan impact damage increased by 180%.
  • Infernal Furnace (Artifact Trait) damage per point reduced to 8% (was 10%). not much of a nerf really…
  • Destruction
  • Developers’ Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide a more reliable, granular Soul Shard generation, prevent random over capping of resources, rein in Soul Shard generation slightly, and reduce the number of Chaos Bolts being cast.
  • Cataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
  • Channel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
  • Chaos Bolt cast from the Chaos Bolt rift now deals 60% increased damage.
  • Chaos Bolt’s damage increased by 40%, and projectile speed increased by 25%.
  • Conflagrate now generates 6 Soul Shard fragments (was 1 full Soul Shard/10 Soul Shard fragments). Conflagrate now generates double resources from hitting a second Havoc target.
  • Fire and Brimstone now causes Incinerate to generate 1 Soul Shard Fragment per target.

And the list goes on.

Now onto the rant. There is a huge problem facing affliction warlocks currently. That simply being the adds in the nighthold all generate Reap souls stacks and Wrath of Consumption stacks.  Since the nighthold encounters are all single-target with a boatload of adds. Also considering that in patch 7.2.0 blizzard tweaked the instances adds to generate both reap souls, and wrath of consumption stacks. Because of this Affliction Warlocks went from being in the middle of the pack to the top dog. What this means is that currently, most Affliction Warlocks are able to reach an uptime of 100% on both Reap Souls and Wrath of consumption. effectively granting us a 20% increase to all of our damage. What does this say about the balancing of affliction, nay the warlock currently, well Blizzard is basically saying. If you aren’t playing Destruction, then fuck you! (well not necessarily, but you get the point). If blizzard wanted to fix affliction, Malefic Grasp was far from the problem. Wrath of Consumption is the problem. I am getting very tired of having to switch my playstyle with every major patch of content. As an affliction warlock, it’s just plain ridiculous. I’ve finally gotten very comfortable with the MG/Soul Conduit/Effigy rotation. And I can safely vouch for MG not being the problem in the slightest.
Simply put, the affliction spec is very niche; we have no burst capabilities whatsoever. We are god awful at target swapping, we can’t do both single target and AoE only one or the other, now to top that off with the fact that the only two things affliction excels at are. Sustained Single Target, and Sustained Cleave, meaning no burst Single Target and especially no burst AoE, and terrible target swapping.
As a closing remark for the state of the warlock in 7.2.5, it’s simply this. Affliction is far from being dead. It will still have its place, albeit a very limited one. I suggest that everry warlock that is still playing affliction to use Writhe in Agony over Haunt. Writhe feels way better mechanically, and not to mention a very smooth option for Soul Shard generation. But if you are going to reroll, I’d suggest picking up Destruction.
That’s all for now.
-Soulstealr.